[Game help] Cabal

A cabal is an organization dedicated to its own ambitions and goals, aided by
powers and abilities unique to itself. Each cabal is characterized by a rich
history and by the special abilities of its members. Many of the cabals have
secret leaders or secret members, keeping their strength and influence from
being easily gauged. They also engage other organizations in battles, for 
power and influence, so their members should be prepared to face opponents. 

Membership in these organizations is often by invitation only, as the cabals 
are typically on the lookout for qualified applicants, although those wishing 
to join may seek out known members of a cabal to express their interest. 
Once the leadership of the cabal is aware of your interest, you should expect 
to be notified about whether you will be accepted or not within two character 
years (2 weeks real time). Oaths to the cabal will be asked before membership 
is granted. A cabal is joined for life. Even if you resign your position, 
joining another is nearly impossible as other leaders will not trust an 
oathbreaker.

If you are admitted into a cabal, you are still required to adhere to the
same standards of good roleplay that you displayed to gain admission. Cabal
channels are to be in-character as well. You may only have one character that
has membership in a cabal at a time. If you wish for one of your other 
characters to join a cabal group, you must first resign from your old one.

See also: Crucible Druids Fist Hammer Harlequins Midnight Oathbreaker