jreid_1985 wrote:
The bigger issue here is that there is zero-counterplay to this until you die and that is likely why people who stuck around and figured out these things don't find it a big deal.
History repeats itself. I tried to bring up no-magic/ cham mechanics years ago for the purpose of minimizing aspects of the game that were not newbie friendly.
Arkex, if you were new to the game, would you say that dying to this quest feature makes you want to continue playing or quit and find another game? Personally, I feel that there are other ways to modify the difficulty of this quest and that mechanics like this only work with instant respawn games and not games that take hours to recover, and days for newbies.
I mean, at this point i'm too invested in the game to quit over this. But it does dissuade me from adventuring out that way. I spent a lot of time learning the area and found how to transport out there. It's a really cool area and fun questline. But this incident dissuades me from traveling out there. So to me, Owyran is kind of a dead zone, unless I just want to go raid Qul'xon's store room. Because that takes like 2 minutes tops.
If I was still learning the game as a permanoob that was finally adventuring out on my own? I wouldn't be persuaded to continue playing. Especially if death traps as cheap as this are a common occurrence throughout the game.
This could be fixed by simply removing the NPC from the group, so it doesn't even require a code change to remove the script. It's a trash script and takes away from the fun of the game.