Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Jun 10, 2024 8:29 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 40 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject: Re: End game Areas and No Magic
PostPosted: Wed Nov 02, 2016 12:15 pm 
Offline
Mortal

Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
Ok, so I can maladict normal NPCs and PC's I am cool with the fail ratios there. Anything beyond that I can't land a maladiction with over half my mana pool, so can we please look at saves again?

Also can shaman get a nonconditional damage spell Call lightning requires being outside, end game areas are all indoors, Spirit horde is good, but only if you are getting hit. Can we get something like spirit lance that requires spirit aura, but can be cast anywhere at any target?

Ideally I would love to see voodoo turned into a combat spell have a blast like magma and then the spirits lag behind to cast curses on the target and drain mana.


Top
 Profile  
Reply with quote  
 Post subject: Re: End game Areas and No Magic
PostPosted: Wed Nov 02, 2016 12:58 pm 
Offline
Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Shaman are one of the most complete classes in the game for PVP/non-boss PVE, and no class that has the types of things you are asking for receives shield block. Even necros don't have a ranged pull. Are you sure shamans need a magma spray level direct damage spell that also curses and drains mana?

The only big issue with shamans and hellions is that maledictions don't work at all beyond the spire, the gingerbread mountains, and the dracolich. And rescue should be like swim where any class can pick it up.


Top
 Profile  
Reply with quote  
 Post subject: Re: End game Areas and No Magic
PostPosted: Wed Nov 02, 2016 2:00 pm 
Offline
Mortal

Joined: Sat Sep 10, 2016 6:13 pm
Posts: 74
SK Character: Gemyna Milmyra
patrisaurus wrote:
And rescue should be like swim where any class can pick it up.


I agree with this with the exception that the rescuer should have sufficient strength compared to the rescuee's size. I just can't see a sprite rescuing a centaur or a griffon... the physical size would be impossible unless I'm just imagining rescue to be different than what it really is.


Top
 Profile  
Reply with quote  
 Post subject: Re: End game Areas and No Magic
PostPosted: Thu Nov 03, 2016 8:15 pm 
Offline
Mortal

Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
The sprite would just fly in front of the giant or griffon to take hits.


Top
 Profile  
Reply with quote  
 Post subject: Re: End game Areas and No Magic
PostPosted: Fri Nov 04, 2016 12:05 pm 
Offline
Mortal

Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
patrisaurus wrote:
Shaman are one of the most complete classes in the game for PVP/non-boss PVE, and no class that has the types of things you are asking for receives shield block. Even necros don't have a ranged pull. Are you sure shamans need a magma spray level direct damage spell that also curses and drains mana?

The only big issue with shamans and hellions is that maledictions don't work at all beyond the spire, the gingerbread mountains, and the dracolich. And rescue should be like swim where any class can pick it up.



Magma like. Not saying it should be able to two shot a scout, but a nice chunk of damage than a DOT that is mana based. To keep some of the voodoo flare yes have it cast maladictions randomly while the spirits are lingering.


Top
 Profile  
Reply with quote  
 Post subject: Re: End game Areas and No Magic
PostPosted: Fri Nov 04, 2016 1:12 pm 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
I've played a lot of shamans and I'm pretty sure that's way over the top for what should replace voodoo. Voodoo should be replaced but that's an incredibly overpowered suggestion and I am strongly against it.


Top
 Profile  
Reply with quote  
 Post subject: Re: End game Areas and No Magic
PostPosted: Fri Nov 04, 2016 1:41 pm 
Offline
Mortal

Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
It can't be scribed for on, petrification and Finger of Death both can be. It is a longer casting spell. You have an intial damage then a DOT along the lines of magma and I am not even saying it should be that fast of a cast or that much damange unless you have a spirit doll of the target.


Top
 Profile  
Reply with quote  
 Post subject: Re: End game Areas and No Magic
PostPosted: Fri Nov 04, 2016 1:47 pm 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
It's still way over the top. I'd rather see something along the lines of locate person.


Top
 Profile  
Reply with quote  
 Post subject: Re: End game Areas and No Magic
PostPosted: Fri Nov 04, 2016 4:12 pm 
Offline
Mortal

Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
There were scry items in the game, they have been rendered useless, so I do not believe we will get any form of scry spell to use at liberty.


Top
 Profile  
Reply with quote  
 Post subject: Re: End game Areas and No Magic
PostPosted: Sat Nov 05, 2016 5:58 am 
Offline
Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Sorry, that idea is just bad. Shaman are fine just the way they are and would remain just fine if voodoo was simply deleted.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 40 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 57 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group