saxifragaceae wrote:
I have a lot of feelz about endgame PvE that I should save for a different post, but I do think endgame PvE will remain sufficiently challenging even if you can bash all the baddies. Most of the really nasty things still cast their spells when proned anyway, don't they?
Some do, but most don't. That said, a lot of them can kip up anyway, so they don't stay prone for long. Some are also extremely hard to knock prone in the first place.
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But playing a sorc, I gotta say, endgame PvE is mostly already a snoozefest because of null-magic and open air rooms that negate my charms and the preponderance of NPCs immune to petrification and/or magic all together. Dispel is super handy some times, but for the most part, there's not a lot to do in comparison with other classes.
Does anyone ever just spam shrink spells at enemies? Pretty cheap to cast and you can shrink all those big things down to size for your party to smash. I wonder if that would be remotely useful to do. Anyway, in terms of the ratio of petrification-immune to non-immune monsters out there, it is pretty low. Same with magic immunity, though it is no doubt always irritating to the casters to come across those. One thing I've done as a builder to mitigate no-magic rooms is to create items that allow you to summon charmable, controllable, tameable, and dominatable monsters that you can fire up after passing through no-magic rooms, which even sometimes still follow you around when you arrive at the next set of no-magic rooms. YMMV with those, of course, and in some zones they're still not super useful. I can always add in a few more things like that if people find them remotely useful.