Clarification on terminology:
help armor2 wrote:
* Heavy Armor -- Algorab, Alshain, Dulrik, Sargas
* Light Armor -- Achernar, Ain, Yed, Nashira, Sadr, Thuban, Zavijah
* Clothing -- Aludra, Meissa, Mira, Sadal, Marfik, Dabi
What defines the type of armor? What differentiates heavy from light? This
is dependent on the type of material from which the item is composed.
* Heavy Armor -- adamantite, diamond, gemstone, iron, obsidian, platinum,
steel, stone, tanso steel, cold iron, jade
* Light Armor -- amber, brass, bronze, china, clay, copper, crystal, flesh,
food, glass, gold, ice, ivory, leather, meat, mithril, pearl, plant,
scale, silver, supernatural, wood, dragonscale, yew, ebony, sacred oak
* Clothing -- cloth, energy, feather, flame, fur, ink, paper, parchment,
rubber, silk, suede, vellum, water
The best standardized material for light armor faiths would be dragonscale.
The best standardized material for heavy armor faiths would be adamantite.
The best standardized material for no-armor faiths (clothing) would be energy.
To be honest, it offends my sensibilities that energy constructs are considered to be clothing, but that's where things have stood in the game for pretty much forever.