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 Post subject: Re: Code Update 3/14/2017 Q&A
PostPosted: Wed Mar 15, 2017 6:32 pm 
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Mortal

Joined: Wed Jun 03, 2015 4:49 pm
Posts: 229
With the fastest draining spell most likely going to True Sight. That was a terrible spell for anyone needing mana, but also needing to search around for things as a priest.


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 Post subject: Re: Code Update 3/14/2017 Q&A
PostPosted: Wed Mar 15, 2017 8:03 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2765
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
You did so well last update, but you already forgot...

No one updated the MOTD!

Glad I got my job back. :drunk:


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 Post subject: Re: Code Update 3/14/2017 Q&A
PostPosted: Wed Mar 15, 2017 11:44 pm 
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Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2107
Location: Edmonton, Alberta
Quote:
Brew/scribe has max number of spells based on level of item


Is this that lower level scrolls will hold more spells and higher level scrolls will not, or the other way around? I did some scribing today, and so far I am seeing lower level holding two easier than higher level ones. Can you clarify a little?


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 Post subject: Re: Code Update 3/14/2017 Q&A
PostPosted: Thu Mar 16, 2017 7:49 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Tragonis wrote:
You did so well last update, but you already forgot...

No one updated the MOTD!

Glad I got my job back. :drunk:

Fixed. Thanks again!


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 Post subject: Re: Code Update 3/14/2017 Q&A
PostPosted: Thu Mar 16, 2017 8:07 am 
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Location: Redwood City, California
the_me wrote:
Quote:
Brew/scribe has max number of spells based on level of item


Is this that lower level scrolls will hold more spells and higher level scrolls will not, or the other way around? I did some scribing today, and so far I am seeing lower level holding two easier than higher level ones. Can you clarify a little?

It's now impossible for a poor or average quality vial/scroll to contain more than one spell.
It's now impossible or an above average or superior vial/scroll to contain more than two spells.
Only an outstanding vial/scroll can contain three spells.

Attempting to put more spells on the item will cause the enchantment to always fail and the item to vanish.


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 Post subject: Re: Code Update 3/14/2017 Q&A
PostPosted: Thu Mar 16, 2017 8:09 am 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
ninja_ardith wrote:
What are magic walls? Are they environment hazards?

All magical walls are currently created by the elemental wall spell: wall of fire, wall of air, wall of earth and wall of water.

But magical walls have been fully systemized now, so it's possible there may be other magical wall spells in the future.


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 Post subject: Re: Code Update 3/14/2017 Q&A
PostPosted: Thu Mar 16, 2017 11:00 am 
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Joined: Sun Nov 13, 2016 11:31 am
Posts: 240
Quote:
wall of earth - A wall of earth is an opaque barrier through which no ranged
attacks or spells may pass. It will completely seal a passage but when cast
outdoors it may be climbed or flown over. A wall of earth must be supported
by the ground. It cannot be dispelled but is vulnerable to dig or earthquake.


This isn't exactly clear. Can this be walked through or does the 'seal a passage' part mean it closes an exit? I ask because it seems like the only way to get through it is via a warlock casting dig/earthquake, so that'd basically create an impenetrable door unless you have one of those handy.


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 Post subject: Re: Code Update 3/14/2017 Q&A
PostPosted: Thu Mar 16, 2017 2:57 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
TacoRobot wrote:
Can this be walked through or does the 'seal a passage' part mean it closes an exit? I ask because it seems like the only way to get through it is via a warlock casting dig/earthquake, so that'd basically create an impenetrable door unless you have one of those handy.

If either side of the wall is indoors, then it cannot be climbed or flown over. But you can still etherealform through it. I thought about letting you attack it with a shovel but it seemed a bit ridiculous, so I am leaving it out until we see the spell causing problems.

There are a lot of possible shenanigans that creative people might come up with for all of the walls, including fire (which now hits you in your junk). But since it has a significant mana drain (and only one person in the game can currently cast it), I am not very worried about it.


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 Post subject: Re: Code Update 3/14/2017 Q&A
PostPosted: Thu Mar 16, 2017 8:48 pm 
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Joined: Sat May 24, 2008 11:20 pm
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Location: Edmonton, Alberta
Dulrik wrote:
It's now impossible for a poor or average quality vial/scroll to contain more than one spell.
It's now impossible or an above average or superior vial/scroll to contain more than two spells.
Only an outstanding vial/scroll can contain three spells.

Attempting to put more spells on the item will cause the enchantment to always fail and the item to vanish.


I thought it may be a bug or something, but maybe this is intentional then... Take the Torrum Arcana parchment, when you buy it the starting quality is average, yet I can still get two enchantments on it because the first enchantment bumps up the quality significantly.

I hope that is intentional as even the average ones seem way too expensive as is.


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 Post subject: Re: Code Update 3/14/2017 Q&A
PostPosted: Fri Mar 17, 2017 6:35 am 
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Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
Dulrik wrote:
TheX wrote:
Ok, so Etherealform is now pretty usesless, can we at least get the cast time dropped next to nothing? I can get like three ticks before my mana is gone

In my testing with a GM sorcerer with wise wisdom, I was able to reliably hold the spell for over 5 minutes while standing. Of course, I was not holding any other spells, but I also had not trained mana and was wearing no +mana gear. In terms of drain, etherealform is half the speed of the fastest draining spell in the game, so it is certainly still usable (but obviously nerfed so you can't hold it all day long).



Approx 2:30 to deplete a full mana pool on a 19 wis sorc with full mana trains.

That's supposed to be 2 min 30 sec.

That is starting at approx 19min 30sec and running to 22 min on my clock.


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