Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Nov 10, 2024 11:46 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 13 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: TinTin++ scripts
PostPosted: Fri Sep 09, 2011 1:56 pm 
Offline
Mortal

Joined: Tue Apr 26, 2011 6:35 am
Posts: 150
I'm going to be downloading TinTin today, and probably be using a lot of these, and likely posting a lot of questions as well. Fair Warning


Top
 Profile  
Reply with quote  
 Post subject: Re: TinTin++ scripts
PostPosted: Sun Sep 11, 2011 12:22 pm 
Offline
Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2109
Location: Edmonton, Alberta
Good luck, and enjoy!


Top
 Profile  
Reply with quote  
 Post subject: Re: TinTin++ scripts
PostPosted: Fri Nov 04, 2011 3:07 pm 
Offline
Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2109
Location: Edmonton, Alberta
Just made these yesterday, and damn, enjoying the crap out of them!

Code:
#highlight {%*a few scratches.} {<006>}
#highlight {%*some small wounds and bruises.} {<004>}
#highlight {%*quite a few wounds.} {<005>}
#highlight {%*some big nasty wounds and scratches.} {<002>}
#highlight {%*looks pretty hurt.} {<003>}
#highlight {%*in awful condition.} {<001>}
#highlight {%*stunned, but will probably recover.} {<007>}
#highlight {%*incapacitated and will slowly die, if not aided.} {<007>}


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ]  Go to page Previous  1, 2

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 48 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group