Code:
%1 bash misses and {he|she|it} falls flat on {his|her|its} face.
#SAY ">>>>>>> MISSED BASH <<<<<<<";#CO 11,under
__________________
%1 slams into %2 and sends %2 sprawling!
#SAY ">>>>>>> %1 BASHED %2 <<<<<<<";#CO 11,under
___________________
%1 slams into you and sends you sprawling!
#SAY ">>>>>>> BASHED <<<<<<<";#CO 11,under
Those are the lines in the 'Wizard'.
This is the XML
Code:
<trigger priority="3190" id="319">
<pattern>%1 slams into %2 and sends %2 sprawling!</pattern>
<value><![CDATA[#SAY ">>>>>>> %1 BASHED %2 <<<<<<<";#CO 11,under]]></value>
</trigger>
Its an issue with the trip trigger, too, at least when its the third party version. I think the reason its interpreting the third party version of the bash trigger (and probably the same reason I can't seem to find a separate version in your master file) is because the syntax "slams into you/target and sends you/target sprawling!" is the same in either case, which is not the case with trip.
Code:
A dwarven gladiator slams into a sprite slave and sends him sprawling!
>>>>>>> %1 BASHED %2 <<<<<<<
A dwarven gladiator's bash knocks the wind out of a sprite slave.
I copied your format and added my own trigger specifically for being bashed and it gave me this:
Code:
You miss a dwarven gladiator.
A dwarven gladiator slams into you and sends you sprawling!
>>>>>>> %1 BASHED %2 <<<<<<<
>>>>>>> BASHED <<<<<<<
Your armor protects you from the physical affects of a dwarven gladiator's bash.
Code:
A filthy human miner trips a half-elven competitor sending him to the ground.
>>>>>>> %1 TRIPPED %2 <<<<<<<
A half-elven competitor is momentarily stunned as he hits the ground hard.
Here's the XML for the trip trigger.
Code:
<trigger priority="3250" id="325">
<pattern>%1 trips %2 sending {him|her|it} to the ground.</pattern>
<value><![CDATA[#SAY ">>>>>>> %1 TRIPPED %2 <<<<<<<";#CO 11,under]]></value>
</trigger>
I'm going to peruse the help files and see if I can't something about the differences between cMUD and zMUD.