Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Code Update 08/11/2013
PostPosted: Sun Aug 11, 2013 7:41 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Swashbuckler Updates:
- Kip Up skill provides command to recover from prone
- Dual Wield updated so 1-handed missile weapons work
- Juggle skill allows throw and reload with full hands
- Taunt updated to debuf peak intelligence
- Taunt no longer buffs accuracy but buffs damage more

Necromancer Updates:
- Improved hit points for animated dead
- Wights now have curse touch instead of plague touch
- Increased concentration required for control undead
- Improved healing for vampiric touch
- Energy drain now save for half instead of no damage
- Improved energy drain health and move damage
- Reduced energy drain XP loss per cast (but stacks)

New Features:
- Juggle skill also available for bards
- Attributes displays born date and days left to birthday
- Restoration spell for drained XP available at the healer

Changes:
- Kick physical damage upgraded based on fighting skills
- Kick now does movement point damage
- Foot weapons available to increase kick damage further
- New wear syntax for items wearable on hands or feet
- Quadrupeds have more powerful kicks than other races
- Tumbling can be performed while prone
- Concentration message customized based on class
- Changed color of TB chat to brown
- Improved spell casting AI for paladin NPCs
- Reduced accuracy buff of bless spell
- Loyalty tokens now awarded for CRS great victory
- Dig now unearths boulders for characters that use them
- Boulders sitting on the ground can be thrown
- Dodge and miss messages upgraded for specific skills

Bug Fixes:
- Fixed recruited guards not returning to start point
- Loyalty tokens cannot be penalized below zero

Help Files Updated:
alignment, aludra, bash, buck, cabal, combat casting,
death, detect, dig, dual wield, energy drain, fly, healer,
juggle, kick, kip up, know alignment, leadership, loyalty
token, meissa, menegroth, midnight, oathbreaker, principled,
prone, reload, restoration, roleplay, taunt, throw,
tribunal, trip, tumbling, wear

Click here to read the Q&A thread.


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 Post subject: Code Update 08/13/2013
PostPosted: Tue Aug 13, 2013 10:05 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
New Stuff:
- Added manual juggling syntax (for showing off)

Changes:
- Tweaked settings for tumbling, juggle and kip up

Bug Fixes:
- Fix crash caused when sprites tried to use auto fire

Web Site:
- The web help pages now match the game


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