Dulrik wrote:
Opey wrote:
Tinkering (Gnome Only)
Mining (Dwarf only?)
I like them, but they are probably full out trade skills that should be open to anyone.
Opey wrote:
Rock Collecting (Giant Only)
I like it.
Opey wrote:
Masseuse (Elf/Deep-elf only?)
Not sure I like this one, but it is really thinking outside the box. I would like inns to retain their unique benefits.
Opey wrote:
Shopkeeper
Another interesting one, but not sure how well it would work in practice. Between people not finding your vendor and/or trying to kill and loot the vendor, I'm not sure it would be a very satisfying experience.
D,
Thanks for commenting on my ideas. You liked my "bad" ideas and didn't seem so keen on my "good" ideas, though.
Maybe I should explain them a bit more.
Tinkering is a gnome thing. This tradition seems to hold true for a lot of fantasy-based worlds. Whatever
Tinkering becomes, I think it should remain gnome-only. To be honest, combining tools to form a swiss-army knife style of tool only sounds cool if tools are actually useful. Right now they really aren't. The only tools that people use regularly are shovels. Maybe that will change when the onset of Trade Skills.
Mining certainly is not unique to dwarves but I wanted to start a conversation about racial Trade Skills. Should there be Trade Skills that are only available to certain races? I think so. It makes those races more unique and provides another reason to play a race.
The resting bonus on
Masseuse is only meant for the one person that gets the massage. It also requires a consumable (oil or perfume). It should only last 3 ticks, maybe 5 once the person has mastered their Trade Skill. It should also come with a large PE cost to the masseuse. With those drawbacks, I don't see inns becoming obsolete. It also provides something intriguing that might play toward a certain crowd in SK. Hey, some weirdos like that aspect of the game.
If people aren't finding your vendor when using the
Shopkeeper Trade Skill, then you are doing it wrong. You should find a better, more trafficked area. And, yes, people can go and kill your vendor. They would be subject to the law of the kingdom you put your vendor in, and the attacker wouldn't get much from it since vendors don't give up their loot when killed/stunned anymore.