Not to sound ungrateful, but I'm gonna have to say I'm not really a fan of this change.
I hate to keep harping on the Light vs Dark aspects of the game, but it seems like nobody is going to pay attention to it if I don't whine like a little [REDACTED]. Yet again this is pretty drastically weighted in favor of the Lighties.
They get an impenetrable fortress of a home city back. Sith'a'niel was ALWAYS the most fortified city in the game and nothing about that has changed. Despite all the RP/changes/whatever that happened around Ayamao, nothing has impacted Sith's gate guards or the guards scattered around the city.
In fact, apparently Ayamao even still has an active judge and law system?
Quote:
[HP:100%] [ME: 27%] [PE: 75%]
>
e
You walk east.
The Ayamaoan Court
Opening to a large spacious area this part of the Tree has been shaped in
a courthouse of sorts. A slightly elevated yet simple desk dominates the
room as well as a few nondescript chairs that lay scattered around. Lacking
any actual walls other than the ones provided by erect branches, the room's
elevated position provides with a nice view of the surrounding lands,
overseeing the whole forest, as well as the city's lower levels.
Obvious exits: w d sw
(5) You are here.
(Invis) A constable-dedicant from Anduras Cloister stands here, chanting.
(Invis) A constable-dedicant from Anduras Cloister stands here, chanting.
A white-crested griffon stands guard here.
An elite elven champion stands guard here, watching for trouble makers.
An elite elven champion stands guard here, watching for trouble makers.
The venerable Judge Raynard is in session.
A large, black horse walks in from the west.
[HP:100%] [ME: 27%] [PE: 75%]
>
outlaw list
WANTED POSTERS
Ayamao is even central to the rest of Pyrathia. You can live in Ayamao and easily walk to Exile/Teron/Nerina. (Good luck doing that if you're a Northern citizen. Or Empire, for that matter.) Not everybody has gate.
Meanwhile, Kol's Moot and Krychire are absolutely dead cities after whatever RP happened there. The guards in the Moot got removed and replaced with the random barbarian guys or whatever. Krychire has beefy, annoying [REDACTED] zombies that attack everybody.
Oh, and the judge in the Moot and Krychire both actually just got straight up removed from the game. Both places are also littered with gate targets.
Quote:
[HP: 97%] [ME: 34%] [PE: 73%]
>
sw
You walk southwest.
The Judge
A soft, reddish carpet leads from the entrance to a bulky desk near the
corner of the south-western wall. In both the northern and the eastern
wall, wide, twin-casement windows are visible, opening a free view to look
out. Behind the wooden desk stands a tall-but-quite narrow bookshelf. Next
to the entrance rests a long, cushioned bench and three simple chairs. A
few candles have been put on adorned, golden candlesticks on the southern
wall.
Obvious exits: u d(closed) ne
(5) You are here.
A large, black horse walks in from northeast.
[HP: 97%] [ME: 34%] [PE: 73%]
>
l u
You see The Moot's Museum.
[HP: 97%] [ME: 34%] [PE: 73%]
>
outlaw list
There's no judge here.
Quote:
[HP:100%] [ME: 22%] [PE: 69%]
>
op n
n
You open the sturdy wooden door.
[HP:100%] [ME: 22%] [PE: 69%]
> You walk north.
The Magistrate's Office
You stand within the small office of the Magistrate of Krychire. The
stone walls are marred with scratches and burn marks in several places, but
are otherwise unadorned save for a large map. A wooden desk and an
accompanying wooden chair are near the eastern wall. A smoky lantern hangs
from the middle of the ceiling, spilling out yellow light across this
office.
Obvious exits: s ne(closed)
(5) (Invis) You are here.
A globular mound of flesh undulates about on its slimy tentacles here.
A ghostly visage floats here, emanating a sense of deep dread.
A cowled figure looms here.
A cowled figure looms here.
A large, black horse walks in from the south.
[HP:100%] [ME: 22%] [PE: 69%]
>
outlaw list
There's no judge here.
[HP:100%] [ME: 22%] [PE: 69%]
>
op ne
You open the adamantite door.
[HP:100%] [ME: 22%] [PE: 69%]
>
l ne
The adamantite door is open.
You see A Disparaging Jail Cell.
I am genuinely starting to wonder if maybe we just need to disable all the darkie classes/races/factions and make the game light/grey auras only, because every thing I see get changed seems to be entice people to play Lightie, when there's already plenty of motivation for that in the form of the best cabal in the game, the strongest class in the game, and both of the best religion spells.
Like...this is just blatantly "here, the lighties get a shiny new toy and oh, the non-lighties can have this chewed up [REDACTED] bone nobody wants anything to do with I guess".
I really don't get it.