[Game help] Cabal
A cabal is an organization dedicated to its own ambitions and goals, aided by
powers and abilities unique to itself. Each cabal is characterized by a rich
history and by the special abilities of its members. Membership in these
organizations is often by invitation only, as the cabals are typically on the
lookout for qualified applicants, although those wishing to join may seek out
known members of a cabal to express their interest. Many of the cabals have
secret leaders or secret members, keeping their strength and influence from
being easily gauged.
In order to join a cabal, you must first relinquish your membership in any
other lesser organization, other than your religion, that you may be affiliated
with, as divided loyalties are not tolerated in a member. Once the leadership
of the cabal is aware of your interest, you should expect to be notified about
whether you will be accepted or not within two character years. Oaths to the
cabal will be asked before membership is granted. A cabal is joined for life.
Even if you resign your position, joining another is nearly impossible as other
leaders will not trust an oathbreaker.
If you are admitted into a cabal, you are still required to adhere to the
same standards of good roleplay that you displayed to gain admission. Cabal
channels are to be in-character as well. You may only have one character that
has membership in a cabal or tribunal at a time. If you wish for one of your
other characters to join a group, you must first resign from your old one.
See also: Crucible Druids Fist Hammer Harlequins Midnight |