Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Tue Apr 16, 2024 9:53 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: 05/02/2008 Code Update
PostPosted: Fri May 02, 2008 3:47 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Code:
New Stuff:
- Prone status reduces chance to hit and prevents most combat commands
Changes:
- Bash, trip and gore revamped to use prone affect instead of rest and lag
- Shocking Grasp spell has short-term debuff affecting reflex saves
- Lightning Bolt spell damage buffed
- Added 1-tick warning before conjured elemental disappears
- Magma Spray ignores magical protection
- The first 10 levels of enchantments don't count for item thieves
- Scout herbs can be located one status earlier than before
- Scouts can skin materials earlier than before but with failure chance
- Magical flight penalizes chance to hit
- Fatigue now works plus also eventually affects strength
- Cannot order NPCs to use secret abilities
Bug Fixes:
- Fixed so that shopkeepers do not yell about parolee being a lawbreaker
- Fixed hit point bug involving Fatigue
- Crash bug involving river currents


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group