Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Code Update 02/23/2012
PostPosted: Thu Feb 23, 2012 12:07 am 

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8206
Location: Redwood City, California
- Allow peek on a stunned victim
- Allow 'get all' on a stunned victim
- Recovery of stun exhausts movement of victim
- Room echo when victim recovers from stun
- Massive weapons to have less penalty to be parried and blocked
- Add move penalty to iterative use of reach weapons
- Add move penalty to iterative use of massive weapons
- Add prone affect after being bucked by mount
- Cannot attack head/arms/legs if a race does not have them
- No trip or hamstring against races without legs
- No headbutt against races without a head

Bug Fixes:
- Prevent swashbucklers from hitting with either weapon that doesn't have reach
- Fix bug with reach weapon restrictions for left-handers
- Prevent infinite loop of creeping doom in maze areas
- Set home room of NPC charms after they are loaded from player file
- Fix bug where damage type was set incorrectly after armor reduction
- Fix magic immunity to work with spells flagged as ignoring magic resistance
- Fix bug that caused affect timers to not be decremented correctly
- Fix bug allowing order mount to move while fighting if not in group
- Fix pet would not stop following when freed outside of a group
- Fix bug where damaged pet mounts don't buck when leaving master
- Fix bug that caused player deletions during monthly update
- Fix rare crash caused when NPCs would assist players
- Fix crash from aliasing an emote that uses certain character codes
- Keep wimpy from activating if spirit horde would knock you prone
- Fix pet drown timer did not reset between underwater trips
- Always make characters knocked prone stop dancing

This is a compiled list of changes since the last official update notice.

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