Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Code Update 04/06/2012
PostPosted: Tue Apr 10, 2012 12:05 am 

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8207
Location: Redwood City, California
New Features:
- Warn character before purchasing an item that can be stolen

- Damaged weapons never drop below half of max when dealing damage
- Reduce the frequency of item breakage events due to brittleness
- Quadrupled duration of the magical vestment spell
- Magic resistance can now be raised to 100% effectiveness
- Trained MR now blocks magical damage from non-spells
- Airy water and spell ward ignore magic resistance
- Spirit horde is now deflected by magic resistance
- Protection spell now only usable on religion members
- Cannot receive MR-healing from spells cast from other areas

Bug Fixes:
- Pets only drop their excess gear when leaving the realm
- Fix crash when logging in using certain strings instead of a name
- Fixed fury ending when entering a no-magic room
- Fixed bug where damage immunity was demoted to resistance
- Fixed speed of sling when used as a melee weapon

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