Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Code Update 07/24/2012
PostPosted: Tue Jul 24, 2012 10:07 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8206
Location: Redwood City, California
Changes:
- Added 'behind' argument for backstab, circle and hamstring
- Removed hyper-alert restriction from hamstring
- Added info <target> to see enemy formations
- Your party fighting is now almost always treated as if you are fighting
- Do not allow directional movement commands if your party is fighting
- Faction upkeep now distributed to surrounding economies
- Reduce base chance of disarm

Bug Fixes:
- Fix economy tracking related to spawning cabal guards
- Add message to inform when disarmed weapon was sent flying
- Remove message that allows leaders to distinguish if you aren't in a cabal
- Remove obsolete detect spells when casting true seeing
- Add message for when distort alignment wears off
- Added support for invincible aura vs counterstrike
- Only sentient creatures are allowed to parry with natural weapons
- Do not attempt to flee through portals that you cannot see
- Fix non-damaging aggressive spells not waking victim who is asleep

Note: Some of these changes were previously posted in gameplay as the 7/10/2012 update.

Read the Q&A Thread


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