Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Code Update 11/4/2013
PostPosted: Mon Nov 04, 2013 11:15 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8206
Location: Redwood City, California
New Stuff:
- Added hedgehog stance/skill for swashbucklers

Changes:
- Parries are performed before attempting to dodge
- Being knocked prone resets to neutral stance
- Stance cannot be changed while prone
- Changing stance has lag and move cost
- View other character's stance using glance

Bug Fixes:
- Fix enhanced parry causing infinite severed arms
- Fix crash when dispel magic in room caused a death
- Combat stance now has same restrictions as stance

Click here to read the Q&A thread.


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 Post subject: Code Update 11/10/2013
PostPosted: Sun Nov 10, 2013 10:13 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8206
Location: Redwood City, California
Changes:
- Restored ability to order a stance change
- Reduced effectiveness of aggressive stance
- Switching to neutral stance has no move/lag cost
- Tweaked move/lag costs for other stances
- Tweaked accuracy and skill chance of trip/bash/gore
- Added move/lag cost when trip/bash/gore a prone target
- Tweaked normal lag/move cost of trip/bash/gore
- Reduced action time between bash/gore successes
- Incorporated weapon accuracy into trip chance
- Trip yourself only on a critical failure
- Added lag when using the flee command
- Changed head butt message to 'knocked senseless'

Bug Fixes:
- Fixed first attack parried not starting a fight
- Fixed enhanced parry triggering a counterstrike
- Fixed rare crash related to characters being ethereal
- Fixed extremely angry while prone spam


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