Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Code Update 8/28/2016
PostPosted: Sun Aug 28, 2016 11:42 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Diplomacy Updates:
- Only charge for wars with factions of the same type (tribunal/cabal)
- When a leader steps down, all of that faction's relations will reset to truce
- Initiating a war will now cost 10x the daily upkeep amount
- Ayamao and Wastes removed from diplomatic options
- Fixed tribunal balance going negative due to diplomatic upkeep

Other Changes:
- Add initial attack damage bonus to ambush, shoot and throw
- Allow merc to rally others when already affected by it
- Increase prices instead of closing stores during night hours
- Reduce hunting range of less capable NPCs

Bug Fixes:
- Fixed bug with corpses not being relocated out of the Dreamscape
- Shop inventory cannot be taken from stunned shopkeepers
- Fixed wimpy fleeing NPCs so they do not immediately track again
- Tweak ranged combat to fix rounding errors

Checkout the Code Update Q&A thread here.


Today we also introduced the most comprehensive rules revision since we started the game!
Checkout the Rules Change thread here.

And we are also having a MAJOR bonanza next weekend that you may want to look into!
Checkout the Labor Day Bonanza announcement here.


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