Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Code Update 2/4/2017
PostPosted: Sat Feb 04, 2017 10:00 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
New stuff:
  • Adventurer Improvement Package #1:
    • New envenom skill (rogues and scouts)
    • New streetwise skill (rogues and bards)
    • New evasion skill (rogues only)
  • New status message each round when a PC in your group is damaged
  • New damage message sets for breath weapon attacks
  • Added ‘prompt current’ to display the prompt syntax being used
  • Added status parameter to areas command to show other level ranges

Changes:
  • Light armor provides underlying protection similar to (but less than) heavy armor
  • Reduced save chance of NPC opponents from powerful races
  • Slightly improved NPC chance to save against specific instant-win spells:
    • charm person, finger of death, petrification, sleep, bolt of glory (disintegration)
  • New XP bonus when fighting NPC that are grouped and fighting together

Bug Fixes:
  • Unreleased skills (such as 'aid') are no longer on any NPC skill list
  • Added too large/small message when wearing a shield
  • Fixed a crash caused by concluding a duel

Checkout the Code Update Q&A thread here.


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