Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Code Update 3/14/2017
PostPosted: Tue Mar 14, 2017 12:29 pm 

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8206
Location: Redwood City, California
New Features:
  • Faction deputies
  • Favored religion members can invest new followers
  • Centaurs receive innate meditation

Religion Spell Updates:
  • New help files for all religion spells
  • Phoenix Heart accuracy bonus reduced
  • Phoenix Heart casts heal instead of cure critical
  • True Seeing can be cast on other truth members
  • Accelerate Healing not allowed on mist creatures
  • Insight only allowed for light-aura recipients
  • Dispirit has reduced mana cost and casting time
  • Interdiction only allows a save once per combat pulse
  • Successful saves against Interdiction cause impairment
  • Vitality hit point bonus fixed
  • Luck spell accuracy and dodge bonuses reduced
  • Wall of Fire replaced by new spell Elemental Wall
  • Feast of Fear adds +1 to peak stats and increased duration
  • Feast of Fear does not work on undead or constructs
  • Hemorrhage has improved casting speed
  • Hemorrhage victim now leaves a trail of blood
  • Hemorrhage fixed with regard to Healing Rays
  • Symbol of Pain bug with casting time penalty fixed
  • Warpath no concentration needed and cost tweaks
  • Remove Compulsion has improved casting speed

Streetwise Changes:
  • Increased the bribe cost for streetwise
  • Skill penalty for sneak, change sex, polymorph, disguise
  • Elves/Griffons will not help Delves (and vice-versa)
  • Law enforcement and judges will not be bribed
  • Critical failure results in faulty information
  • Informant will point out if target is in same room
  • Creatures without a language cannot be informants
  • Charmed or out-of-town creatures cannot be informants
  • Fixed some other streetwise bugs

Other Changes:
  • Fatigue mechanic has been removed from the game
  • Etherealform mana drains on pulse instead of tick
  • Paralyzing touch is now different than interdiction
  • Paralyzing touch has an initial save (unlike interdiction)
  • Fear does not work on constructs
  • Less base mana for non-sentient creatures
  • Reduced cost of berserk/fury for non-sentient creatures
  • Dispel magic can now dispel magic walls
  • Dispel magic can once again be used on yourself
  • NPC stats no longer overclocked (improves malediction spells)
  • Allowed to drop all even when you cannot see
  • Improved STR bonus of non-reach two-handed weapons
  • Improved stats for longsword, broadsword and arrows
  • Brew/scribe has max number of spells based on level of item
  • Apply fear affect to Bolt of Glory when forced to flee

Bug Fixes:
  • Fix bugs related to pulse draining spells
  • Grammar correct instances of lays to lies
  • Fix bug when forced to move while singing and dancing
  • Fixes for get and put while ethereal
  • Fix for bonus hit/mana from high CON and WIS
  • Fix login mana bug related to wisdom changes
  • Groups will aggro if member is instant killed or incapacitated
  • Tweaks to fire and frost breath messages
  • Fixed a number of other bugs and crashes

Checkout the Code Update Q&A thread here.

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 Post subject: Code Update 4/1/2017
PostPosted: Sat Apr 01, 2017 9:49 pm 

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8206
Location: Redwood City, California
Mini Update!

- Reduced redeem resurrect cost to 1 token
- Oracle penalty for level 45+ reduced to 10%
- Removed monthly loyalty tokens awarded for leadership
- Added loyalty token award for inductor and investor
- Added loyalty token award for inductee

Bug Fixes:
- Fix crash when paralyzing creature is killed
- Fix bug prohibiting favored from investing
- Fix bug where sleep spell victim wakes immediately
- Fix for brew/scribe max number of spells allowed

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