Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Code Update 5/21/2017
PostPosted: Sun Jun 25, 2017 11:38 am 

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8206
Location: Redwood City, California
New Loyalty Token Options:
  • Retrieval - Similar to call armor for 2 tokens
  • Mastery - Bump a superb skill to mastered for 5 tokens

Shop and Materials Update:
  • List command now shows resize cost and repair cost
  • Can also use 'repair list' or 'resize list' separately
  • New varieties of wood material - yew, ebony, sacred oak
  • Carpenter shops to repair/resize woods, ivory and ice
  • Lapidary shops to repair/resize clay, stones and gemstones
  • Weapons made of flame will work against fire vulnerability
  • Weapons made of ice will work against cold vulnerability
  • Rubber is now tailorable *

  • Disarmed weapons will never land on the ground
  • Disarm applies a short accuracy debuf on success
  • Can now scan a distance of one room in wilderness
  • Call armor can now pull items out of statues
  • Banner at login informs about hoarder status *
  • Increase success chance of brewing 2-3 spells *
  • Added unique damage message for head butt *
  • Cannot question or request while singing *

Bug Fixes:
  • Fixed defensive bonus bug with hedgehog stance *
  • Fixed duration of etherealform *
  • Fixed economy bug related to call armor *
  • Fixed additional crash bugs *
  • Fixed PC statues to save through multiple reboots
  • Fixed bug preventing use of redeem unspecialize
  • Fixed exits not showing door/room name

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