Shattered Kingdoms

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 Post subject: 02/02/03 Code Update
PostPosted: Sun Feb 02, 2003 8:37 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Here's a brief list of the latest changes. More information
is available via the appropriate help files and the forums.

Bards:
- Ready for Beta testing. Characters who are converting will
be contacted via email with more details.

Ranged Upgrade Package:
- Limited ranged combat available in Wilderness areas
- Limited room scanning (look <dir>) available in Wilderness
- Auto Fire feature (see help skirmish for more details)
- Skirmish skill for scouts, rogues, swash and mercs
- Ambush works only on bow attacks (see help ambush)
- Direction being shot from added to damage messages

Necromancer Package:
- Animate Dead Upgrade (see help file for info)
- Undead will not assist other undead against a necromancer
- Poison reduced duration and limited to max of 5 applications
- Plague reduced duration, affects DEX, limited to 5 applications
- Death Shroud now shields from transmission of plague
- Availability of Animate Dead training swapped with Fear
- Some existing undead have innate paralysis, vampiric or edrain
- Concentration raised on Control Undead

Changes:
- Barbarians gain ability to butcher
- Keywords added to NPC corpses
- Skin size and weight dependent on corpse
- Steak size, weight, and nutrition dependent on corpse
- Scouts can no longer camo in city rooms
- Cabal uninduction marks character as an Oathbreaker
- Only immortals can induct Oathbreakers into a new cabal
- Charisma modifications to Request command
- Charisma modifications to Taunt skill

Bug Fixes:
- Undead priest opponents won't suicide with cure spells
- Code optimization to reduce some tick lag
- Corpse size and weight corrected
- Corpse bug that revealed PC name fixed
- Pantheist clergy get correct denial message when casting
- Broken bows/crossbows can't be reloaded or shot
- Bows/crossbows can't be shot if arms are broken
- Anti-alignment ammunition will zap when reloading
- Fixed VT100 so players can scan (look <dir>)
- VT100 no longer auto detects sneaking characters


Last edited by Dulrik on Mon Feb 10, 2003 12:05 am, edited 1 time in total.

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 Post subject:
PostPosted: Tue Feb 04, 2003 4:38 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Addendum:
- can now halt skirmish with skirmish command
- mode stun fixed to work with auto fire
- ammunition condition is visible in short description
- ammunition of certain materials can be repaired
- reload automatically selects ammo in best condition


Last edited by Dulrik on Mon Feb 10, 2003 12:01 am, edited 1 time in total.

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 Post subject:
PostPosted: Wed Feb 05, 2003 2:18 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Addendum:
- mode stun in melee fixed
- only long range skill/spells work in wilderness
- will not remain camouflaged through exits
- visible and stop are now different commands
- spear has throw damage message


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 Post subject:
PostPosted: Mon Feb 10, 2003 12:00 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Addendum:
Player Requested Bugfix Package:
- NPC 'instacasting' marked as a supernatural power
- lack of ability to auto fire at point blank range fixed
- glancing at someone reveals adjective and race
- language of writing revealed if reader has proficiency
- type of weapon shown in vt100 with identify spell
- vt100 extend does not display people while sleeping
- can not purchase pets while auto nofollow activated
- disallowed opening attacks (like cleave) do not outlaw
- disguise ends at logoff to fix adjective bug
- law fixed so guards don't wait outside jail to attack
- giving someone an anti-align item causes it to zap
- ironguarded warlocks are protected from eparry
- item decomposing doesn't reveal hidden characters
- mounts located in same formation position as rider
- corpses can be animated by keyword
- janitors can't see and pickup buried items
- cannot bury already buried items
- cannot bury items indoors

Dueling Package:
- challenge yell does not reveal name if unknown
- challenging to duels greets the challenged and witnesses
- accepting a duel greets the challenger and witnesses
- fleeing allowed in duels to the death
- duel notices are on their own board


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