Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: 03/17/03 Code Update
PostPosted: Mon Mar 17, 2003 1:25 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Here's a brief list of the latest changes. This was mostly a bug fixing update. A few of the changes went in earlier than 3/17. Questions about the changes may be asked on the forums. I may even answer them.

Game Balance:
- Time-based XP cap raised
- Aggressive non-damage spells not subject to XP cap
- Level reduced as a factor in saving throw calculations

Bug Fixes:
- Coins are now size tiny
- Stunned newbies should now always regenerate
- Items battered beyond repair will eventually disintegrate
- Brew skill no longer improves if mana is insufficient
- Underwater rooms will no longer get weather messages
- NPCs won't wander past the border of air/water
- Range spells not able to be cast into no-magic rooms
- Items carried correctly calculated after being resized
- Objects are resized when enlarge/shrink is released
- Magic words are understandable based on skill level
- No longer able to manifest into no-transport rooms
- Global spells pick players before NPCs if same keyword
- Current nationality now shown in Score
- Various Bard bugs (sorry, bards are still being tested)


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