Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: 07/20/03 Code Update
PostPosted: Mon Jul 21, 2003 7:53 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Code:
Immortal Goodies Package:
- New features so immortals can create more interesting combats

Changes:
- Glance: Gives hints of the target's formation position
- Hunting: NPC's scripted to hunt return to start after fighting
- Remember: Fixed NPCs that were unable to remember attackers
- Shops: Can no longer buy or sell when shopkeeper is stunned
- Shops: Will no longer deal with PCs who they remember fighting
- Request: Will no longer give to PCs who they remember fighting

Bug Fixes:
- Caster AI: Fixed 'instacasting' problem on scripted NPCs
- Wander AI: Stopped NPCs from wandering away while following
- Pardon: Fixed not released from jail when on deathrow
- Mode stun: Fixed with groups, dual shot and dual backstab
- Mode stun: Fixed problems where hunting didn't always end
- Formation: Fixed loopholes with mounts attacking from rear
- Bodyparts: fixed so "bleeding heavily" parts always regenerate
- VT100: Can no longer see map in vtextend if you are blind
- VT100: Vt automatically refreshes on reconnection
- VT100: Fixed bug that allowed you to see the map in a dark room
- Buy: The object you can't afford is listed in the shop reply
- Greet all: now works properly with auto greet
- Deafness: Can no longer hear the healer's uttered words
- Memory: Won't remember crimes if you are sleeping or blind
- Death: All able to see the spirit will see Death take them away
- Flee: NPCs should no longer flee when bashed or stunned
- Party Info: Fixed bug that was incorrectly reporting Follow column
- Vampiric Touch: Fixed bug that gave infinite healing on mode stun
- Capitalization: Fixed bug that was crashing the game when color off
- Steaks: Fixed butcher so it wouldn't create steaks of NULL
- Circlestab: Fixed so you can use it against non-grouped targets


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