Shattered Kingdoms

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 Post subject: Thieves!
PostPosted: Sun May 15, 2011 2:05 pm 
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Joined: Tue Apr 26, 2011 6:35 am
Posts: 150
I upgraded my equipment to Krakken, and every time I log off I lose more of my equipment to thieves. I read something on these forums that implied that this was related to enchantments and equipment quality. Is this a game mechanic or just random bad luck?


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 Post subject: Re: Thieves!
PostPosted: Sun May 15, 2011 2:14 pm 
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Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
Based on how much "higher" the equipment is relative to your level, you have a chance of losing it. I'm not sure what the equation is, but it scales relative to the size of the gap.

It's a "feature," designed to further infuriate people who have wasted countless time/effort and coin into getting suitable gear.

Or, to ensure that better gear is available for better (read: higher level, not necessarily greater quality) characters.


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 Post subject: Re: Thieves!
PostPosted: Sun May 15, 2011 2:31 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
This is actually a feature that Dulrik personally implemented to spite evena.

He really hates her.


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 Post subject: Re: Thieves!
PostPosted: Sun May 15, 2011 2:36 pm 
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Joined: Tue Apr 26, 2011 6:35 am
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... :rant:


... :cry:


... :evil: :rant: :evil:


*Exasperated hissy-fit over* I'll get over it.


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 Post subject: Re: Thieves!
PostPosted: Sun May 15, 2011 2:53 pm 
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Joined: Wed Oct 07, 2009 5:04 am
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SK Character: RAWR!
Baldric wrote:
This is actually a feature that Dulrik personally implemented to spite evena.

He really hates her.



Was that to spite my GM character or the one who's not going to make it past Skybolt anyway?


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 Post subject: Re: Thieves!
PostPosted: Sun May 15, 2011 5:27 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
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Location: The great white north
evena wrote:
It's a "feature," designed to further infuriate people who have wasted countless time/effort and coin into getting suitable gear.
Wrong. This "feature" is to remove the "You can't use this <item> yet because you are too noob" found on many other muds. You will notice, Ruxic, there is no minimum level or minimum stats (save strength for weapons) to use any weapons or armor. However instead of preventing characters from having equipment, the code is in place to prevent them from keeping it.
evena wrote:
Or, to ensure that better gear is available for better (read: higher level, not necessarily greater quality) characters.
Read: to prevent "mules" or "storage characters" and at least force hoarders to level before they can horde items.


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 Post subject: Re: Thieves!
PostPosted: Sun May 15, 2011 5:32 pm 
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Joined: Wed Oct 07, 2009 5:04 am
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SK Character: RAWR!
Rennus_Dragonsbane wrote:
Read: to prevent "mules" or "storage characters" and at least force hoarders to level before they can horde items.


Oh-ho! Not so! You are de-hoarded upon logging IN, not logging OUT. Easy enough to hold onto items that you might need later on an alt that's not leveled up.


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 Post subject: Re: Thieves!
PostPosted: Sun May 15, 2011 5:38 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Sure, if you like running the risk of having both deleted for multi-playing.


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 Post subject: Re: Thieves!
PostPosted: Sun May 15, 2011 5:58 pm 
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Joined: Wed Oct 07, 2009 5:04 am
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SK Character: RAWR!
I think a lot of vets walk a thin line with multiplay in the first place.

But, the reality is that more than hoarding items for themselves, hoarders tend to keep potentially devastating items out of others' hands. Hard to peg someone for that sort of keep-away.


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 Post subject: Re: Thieves!
PostPosted: Sun May 15, 2011 6:11 pm 
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Joined: Tue Apr 26, 2011 6:35 am
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Rennus_Dragonsbane wrote:
evena wrote:
It's a "feature," designed to further infuriate people who have wasted countless time/effort and coin into getting suitable gear.
Wrong. This "feature" is to remove the "You can't use this <item> yet because you are too noob" found on many other muds. You will notice, Ruxic, there is no minimum level or minimum stats (save strength for weapons) to use any weapons or armor. However instead of preventing characters from having equipment, the code is in place to prevent them from keeping it.


Yeah, all this is pretty apparent. I almost quit bc of this, but the more I thought about it the more it looked like another IC challenge. Some times it's frustrating that every aspect of this game is challenging and requires guess work and deduction, but when you grow to expect it, it's actually fun and why I play the game in the first place.


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