Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: A Few Things I've Noticed
PostPosted: Sat Apr 13, 2013 8:05 am 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
Thank you very much, Lady Meissa! It looks very well done. <3


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 Post subject: Re: A Few Things I've Noticed
PostPosted: Sat Apr 13, 2013 8:39 am 
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Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
That's all done. There was a MUCH NEEDED edit to the Northern Waste file, as well. :) Hope it helps.


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 Post subject: Re: A Few Things I've Noticed
PostPosted: Sun Apr 14, 2013 9:49 pm 
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Joined: Mon Apr 01, 2013 7:15 am
Posts: 9
Thank you, Meissa! Those look great. :)


Re: numbers.

I don't really want to argue to much about this. Obviously, I'm a newbie. My feeling on the matter is -- the numbers are known to veterans and available through ooc pestering. This kind of gives veterans a leg up with building characters and penalizes newbies who don't know dwarves actually make not so great priests.

In my experience, the best way to encourage people to choose races based on RP is to not penalize them mechanically, or at least not penalize them a lot. I used to play a game which offered different statpacks for races. Rather than straight up capping stats for a race, give them separate 'packs' which change up stat caps 2-4 different ways to account for different builds.

This would obviously be a huge overhaul and I'm not necessarily suggesting it. I'm just saying, in having to choose between RP and mechanical effectiveness, a lot of people who want to play with the game's non-RP aspects will choose mechanical effectiveness, and I don't really think of that as a bad thing.


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 Post subject: Re: A Few Things I've Noticed
PostPosted: Sun Apr 14, 2013 10:02 pm 
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Joined: Mon Sep 19, 2011 11:12 am
Posts: 449
anothermudder wrote:
Thank you, Meissa! Those look great. :)


Re: numbers.

I don't really want to argue to much about this. Obviously, I'm a newbie. My feeling on the matter is -- the numbers are known to veterans and available through ooc pestering. This kind of gives veterans a leg up with building characters and penalizes newbies who don't know dwarves actually make not so great priests.

In my experience, the best way to encourage people to choose races based on RP is to not penalize them mechanically, or at least not penalize them a lot. I used to play a game which offered different statpacks for races. Rather than straight up capping stats for a race, give them separate 'packs' which change up stat caps 2-4 different ways to account for different builds.

This would obviously be a huge overhaul and I'm not necessarily suggesting it. I'm just saying, in having to choose between RP and mechanical effectiveness, a lot of people who want to play with the game's non-RP aspects will choose mechanical effectiveness, and I don't really think of that as a bad thing.


I started reading this and stopped at the bold section...chuckling as I think of Edoras's halfling priest that ran around naked all of the time. It was not about mechanics with that one but RP...and it was hiliarious.

People who build characters to "win SK" often have the same feel for them because you find the characters lack flaws. They are superior in battle, which is all some people seem to care about. Have a character that feels real, enjoy the game, be flawed and have fun! Yeah, some builds are horrible but as Rhakeesh's afterlife points out, it doesn't make the character horrible.


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 Post subject: Re: A Few Things I've Noticed
PostPosted: Mon Apr 15, 2013 1:58 am 
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Joined: Wed Aug 10, 2011 2:00 pm
Posts: 788
Location: 'Merica
SK Character: Adalwulf, Whinston, Eberhardt
Yeah. Adalwulf had a horrible build, that caused certain ooc-only-minded players to never take him seriously; me? I said "screw them". PK is overrated anyway, and the only way to "win" at SK is to enjoy the game for itself. It's one of the reasons that I don't really enjoy being in a cabal all that much anymore. Seems the only goal is to 'war" with other cabals for obscure and arcane reasons that make no freaking sense, and to steal the other guy's relic in order to screw him over.




Don


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