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Mortal |
Joined: Fri Jul 09, 2004 8:43 am Posts: 5614 Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
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I'm not sure if this is valid to speak about, but in general, skills do not have saves except for the recent exception where bash and trip were changed to be able to "reflex-saved." It's my understanding that aside from those two skills, all other skills will rely on stats, relative skills where applicable, and size, and not saves.
As for other cabal spell-based maledictions, yes, those do have saves.
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