Shattered Kingdoms

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 Post subject: area
PostPosted: Sun Jan 15, 2017 9:44 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2765
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Any way we could add a command to let us see areas that no longer match our level but if I want to recommend an area to a j-man character and review what the sextant coordinates where? I also like to see what areas perhaps I never visited and want to see at gm.

Currently you can only see areas recommended for your level, so a grandmaster, you only see areas that are up to gm.

Thanks.


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 Post subject: Re: area
PostPosted: Mon Jan 16, 2017 1:48 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
I can look into it. Do you have a suggested syntax?


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 Post subject: Re: area
PostPosted: Mon Jan 16, 2017 1:59 pm 
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Mortal

Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
Area <status>


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 Post subject: Re: area
PostPosted: Mon Jan 16, 2017 4:21 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2765
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Or let the current area kingdom syntax display all for the area vice just level.


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 Post subject: Re: area
PostPosted: Tue Jan 17, 2017 1:50 am 
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Mortal

Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
If you'r going to be messing with the area code, would you be willing to throw in a "you've explored this area" flag? It might inspire a more 'completionist' aspect to PvE.


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 Post subject: Re: area
PostPosted: Tue Jan 17, 2017 9:08 am 
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Immortal

Joined: Sun May 29, 2016 3:24 pm
Posts: 42
Trosis wrote:
If you'r going to be messing with the area code, would you be willing to throw in a "you've explored this area" flag? It might inspire a more 'completionist' aspect to PvE.


I think this is already in place. Areas should show up as white on the list that you have not visited.


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 Post subject: Re: area
PostPosted: Tue Jan 17, 2017 11:27 am 
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Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2107
Location: Edmonton, Alberta
Tragonis wrote:
Or let the current area kingdom syntax display all for the area vice just level.

This would be useful.


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 Post subject: Re: area
PostPosted: Wed Jan 18, 2017 7:11 pm 
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Mortal

Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
Sadr wrote:
Trosis wrote:
If you'r going to be messing with the area code, would you be willing to throw in a "you've explored this area" flag? It might inspire a more 'completionist' aspect to PvE.


I think this is already in place. Areas should show up as white on the list that you have not visited.


Guess you learn something everyday, hmm?
Thanks.


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 Post subject: Re: area
PostPosted: Wed Jan 18, 2017 10:07 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Occasionally, the help files are worth reading. The color for familiarity has been documented the entire time. :)

I have not made any new code changes yet for the status, but I think it is safe to say that I will make it happen for the next update.


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