Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Jul 05, 2025 8:55 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 51 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

What do you think of this idea?
I love it 12%  12%  [ 4 ]
I like it with some changes 9%  9%  [ 3 ]
I hate it 79%  79%  [ 26 ]
I secretly like the idea, but don't want to tell Lucius...so I will say I hate it. 0%  0%  [ 0 ]
Total votes : 33
Author Message
 Post subject:
PostPosted: Wed Mar 15, 2006 9:31 am 
Offline
Mortal

Joined: Sat Nov 22, 2003 6:46 pm
Posts: 371
Location: Athens,Greece
I would like to see Final Strike removed as well, I will back up Fepel here and say go for that Imbue thing as a replacement though.

Wizlock sounds good and may have some uses but anything that can be so easily abused in many ways isn't looking too good in my book.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 15, 2006 10:28 am 
Offline
Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
I am sorry but this is got to have been the dumb idea EVER. :o


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 15, 2006 2:00 pm 
Offline
Mortal

Joined: Thu Jul 11, 2002 8:38 am
Posts: 218
Location: Walking in the dark valleys
How about instead of a knock, how about a ward spell that keeps out certian races or people? It would seal off one passage for a limited amount of time, less time than a dirt kick, and it could be resisted sort of like intimidate.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 15, 2006 2:16 pm 
Offline
Mortal

Joined: Mon Sep 12, 2005 7:17 pm
Posts: 428
Location: Los Angeles, CA
Game code difficulties aside, I figured it would help offset the high level mage character that does not want to join a cabal.

1. for the concern of the mage just chilling in a safe room: Have you heard of some of the safe areas? Have you heard of the CRS? Howabout the Necromancer area? Delear walks around there in his underwear.

2. for the concern that It would make Sorcerer's play solo and not join the game: Dude, have you read any fantasy novels? Read any Dungeon's and Dragons books? Wizards do that. It would HELP the RP in my opinion. Instead of just blowing [REDACTED] up with their GM spell, it would make their characters all the more mysterious and give them a place to enchant and practice spells. The spell idea is not a permanent HQ thing, I have plenty of places to do that.

3. For the concern that it would buff the Sorc class: You are not considering spell time limits, and other methods of combating the door such as dispel magic.
Look at it this way, our mud's spell list is heavily influenced by the D&D system of spells. Specifically, the spell knock. The spell knock was directly influenced by Tolkien's work on Wizards, more specifically the struggle of wills between Gandalf and the Balrog over the door in Morea before the bridge fight. Let him who reads understand -For those of you that don't know what I am talking about, this scene is not in the movie.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 15, 2006 2:22 pm 
Offline
Mortal

Joined: Mon Sep 12, 2005 7:17 pm
Posts: 428
Location: Los Angeles, CA
Fepel Veiled wrote:
Five words.

I really don't like it.

If you want a safe area, go play in one, there are quite a few available.

Besides, no one in their right mind would choose wizlock over imbue.

:P


Fepel, remind me of that idea? What was imbue? I seem to recall something cool...


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 15, 2006 3:30 pm 
Offline
Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Since you asked:
Fepel on another thread wrote:
On sorcs. Remove final strike (t3h suck) Add imbue (mastered) Possibly add to cloth priests if that shift is taken.

help imbue

The ability to imbue specific attributes to create startling artifacts have been the dream of many arcane artists, and diviners alike. With this invocation you can imbue the attibutes typically done through rudimentary enchanting, but much more focused. Also you can imbue other characteristics such as strength of mind and body as well. The process alters the very fabric of the device, greatly improving it's quality, but also can have very violent and destructive side effects if too much energy is concentrated to both the object and the caster.

usage: cast imbue <target> protection/willpower/fortitude/reflex/resistance/strength/dexterity/constitution/wisdom/intelligence/charisma

This is a Master level spell. The target can be any worn item, weapon/armor/treasure/container/et cetera. The process requires a significant amount of mana. Read five times or more what current enchant armor is set to. The forcefulness of concentrating the magic causes the caster's pulse to race, and for them to experience fatigue as if they were coming down from being hastened at the level of the caster. Each casting raises the quality of the device to the next quality level. If cast upon a near-godlike quality device, read GM, there is a 50/50 chance of destruction. No fading. If an object is destroyed in this fashion, then the room is stuck with lightning damage equivalent to a GM casting of chain lightning. If this casting would reduce the caster's constitution to zero they die instantly, and the object is destroyed.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 15, 2006 6:21 pm 
Offline
Mortal

Joined: Mon Sep 12, 2005 3:18 pm
Posts: 1705
Fepel Veiled wrote:
Since you asked:
Fepel on another thread wrote:
On sorcs. Remove final strike (t3h suck) Add imbue (mastered) Possibly add to cloth priests if that shift is taken.

help imbue

The ability to imbue specific attributes to create startling artifacts have been the dream of many arcane artists, and diviners alike. With this invocation you can imbue the attibutes typically done through rudimentary enchanting, but much more focused. Also you can imbue other characteristics such as strength of mind and body as well. The process alters the very fabric of the device, greatly improving it's quality, but also can have very violent and destructive side effects if too much energy is concentrated to both the object and the caster.

usage: cast imbue <target> protection/willpower/fortitude/reflex/resistance/strength/dexterity/constitution/wisdom/intelligence/charisma

This is a Master level spell. The target can be any worn item, weapon/armor/treasure/container/et cetera. The process requires a significant amount of mana. Read five times or more what current enchant armor is set to. The forcefulness of concentrating the magic causes the caster's pulse to race, and for them to experience fatigue as if they were coming down from being hastened at the level of the caster. Each casting raises the quality of the device to the next quality level. If cast upon a near-godlike quality device, read GM, there is a 50/50 chance of destruction. No fading. If an object is destroyed in this fashion, then the room is stuck with lightning damage equivalent to a GM casting of chain lightning. If this casting would reduce the caster's constitution to zero they die instantly, and the object is destroyed.


Nice, I look forward to wearing +10 int rings etc. :)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Mar 15, 2006 6:57 pm 
Offline
Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
+10 rings would take quite a bit of time and luck to make. Not to mention a considerable amount of fatigue for your enchanting [REDACTED].

When such things were made though, then they would be much desired possessions and people would very much take pride in their lewt instead of having throw away kits.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Mar 16, 2006 2:21 am 
Offline
Mortal

Joined: Wed Dec 10, 2003 9:11 am
Posts: 905
Location: Germany
I'll have to agree with the majority. Whereas the idea is not necessarily a bad one, it would only impact the game in a negative way. The reasons have already been mentioned. Dulrik has also clearly stated that no room in the game should ever be 100% safe. That being said, here are two more ideas to play with:

a) Syntax: cast 'mend' <object>
This spell allows a sorceror to restore any object back to its perfect condition, even those that are made of non-repairable materials such as flame, water or gemstone. A risk of evaporating the item is involved, if one isn't a master of the incantation.

(Yep, I know there's a place in the game that allows you to do this. However, there are several limitations to it.)

b) Syntax: cast 'change charge' <object>
This spell allows a sorceror to change the charges on a staff or a wand and replace them with one of his choice. One can only place a *single* charge of *utility* spells on the said object. The level of the staff must correspond to the level of the spell, otherwise the staff explodes.

(Sorry for hijacking your thread, Lucius.)

Edit: Tweaked the mend spell somewhat.


Last edited by Lolth on Thu Mar 16, 2006 2:42 am, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Mar 16, 2006 2:32 am 
Offline
Mortal

Joined: Tue Sep 13, 2005 5:38 am
Posts: 548
All these spells are fun, but strike me as rather overpowered.

I have a question though. I've always seen Final Strike more as a sort of... freak-of-nature type spell, and interesting one added more for its unique nature than actual usability.

Are you sure it will balance things out by replacing it with a spell highly usable? Sorcs already have a ton of great spells, in all categories: damage spells, ranged spells, petrification, charm, detects, fly, invisibility, helping spells like enchant, scribe etc. It seems to me that giving them something better than FS was, will make an already -very- powerful class just more powerful.

FS is fun and reasonable -because- it is a spell that turns everything on its head, at a huge price. I don't see any of the proposed replacement spells do that?

Edit: typos


Last edited by Alea on Thu Mar 16, 2006 3:31 am, edited 1 time in total.

Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 51 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 50 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group