Shattered Kingdoms
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Combat speed
https://www.shatteredkingdoms.org/forums/viewtopic.php?f=22&t=13236
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Author:  Lakir [ Thu Mar 23, 2006 6:57 am ]
Post subject: 

FinneyOwnzU wrote:
While it does not relate specifically to slowing down combat speed, I feel that players should have to manually assist in PvP encounters. Not only would it eliminate a couple existing bugs, it would require more coordination and tactics in group vs. group combat, with the added benefit of reducing spam.

Of course, auto assist would continue to work against NPCs/creatures; it would simply be disabled against players.


I disagree whoever started the fight would win in most cases, and I always disagree with anything that says treat PC's different from NPC's in the code.

I'm all for slowing down combat, unless Finney gives everyone a personal lesson in Zmud scripting.

Author:  Arsilan [ Thu Mar 23, 2006 7:26 am ]
Post subject: 

Where I come from initiative does not equal a win.

Author:  Lakir [ Thu Mar 23, 2006 8:03 am ]
Post subject: 

Arsilan wrote:
Where I come from initiative does not equal a win.


If everyone was required to manually attack that would really give the group with the initiative a big advantage. I didn't say it equals a win.

Also I see no problem with auto assist working with PC groups. If your friend is attacked you will automatically help, its that simple.

Author:  Arsilan [ Thu Mar 23, 2006 10:06 am ]
Post subject: 

No it doesn't, they all have to react the same way the people they are attacking have to react.

I'm not necessarily for this option but it's not going to give the *huge* advantage you're talking about.

Author:  Goldlantern [ Thu Mar 23, 2006 10:16 am ]
Post subject: 

Psh. Lazy bastards. So you want pk to be condensed even more, do you? Well, I suppose in the end it'll come to:

You strike 3 times at xxx's chest and arms, doing a fair amount of damage.
YYY hits xxx's head twice, doing UNSPEAKABLE THINGS!

:/

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