Shattered Kingdoms

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If you could enchant armor the way you want to what would you most likely put on it?
MP 32%  32%  [ 7 ]
HP 14%  14%  [ 3 ]
ME 5%  5%  [ 1 ]
MR 18%  18%  [ 4 ]
Willpower 5%  5%  [ 1 ]
Reflex 0%  0%  [ 0 ]
Fortitude 14%  14%  [ 3 ]
Stats 14%  14%  [ 3 ]
Total votes : 22
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 Post subject:
PostPosted: Mon Feb 20, 2006 5:48 pm 
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Joined: Thu Jan 06, 2005 1:51 pm
Posts: 472
Muktar wrote:
I didn't put the wert option for two reasons

1. You don't need the Wert option you can see the poll without voting
"view results"


That's too much effort to do everytime someone posts to this. Hey, Alshain, would it be possible to make a change to the polls to automatically insert the Wert option?


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PostPosted: Mon Feb 20, 2006 5:49 pm 
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Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
Fepel Veiled wrote:
Depends on the class.

Didn't vote.


This whole poll makes absolutely no sense and will give you information about absolutely nothing.


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PostPosted: Tue Feb 21, 2006 10:03 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Ilae wrote:
Muktar wrote:
I didn't put the wert option for two reasons

1. You don't need the Wert option you can see the poll without voting
"view results"


That's too much effort to do everytime someone posts to this. Hey, Alshain, would it be possible to make a change to the polls to automatically insert the Wert option?


Done. There's a new option and it's called "View Results". It was never there before - anyone who says otherwise will have their forum ID deleted.

Move along, nothing to see here.


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PostPosted: Wed Feb 22, 2006 12:04 am 
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Joined: Thu Dec 15, 2005 11:16 am
Posts: 81
z! all of the above!

Depends on class really. A hp dump barbarian is going to need to make up its stats, while a maxed str, dex, con barb would rather go for the MP or resists to make up for its lower hp. As a generality probably MP is popular, but reflex and others are essential if you are planning to attack particular targets. Too much MR makes you resist healing too... which brings me back to an old whine... make art work against MR! so that people can stop resisting heals...


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PostPosted: Wed Feb 22, 2006 1:52 am 
Art can't work against magical resistance because it is not a saving throw. Art only affects saving throws.


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PostPosted: Wed Feb 22, 2006 7:03 am 
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Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
Forgot to add MR up there


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PostPosted: Wed Feb 22, 2006 9:13 am 
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Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
MR is up there, it is the fourth one down.


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PostPosted: Wed Feb 22, 2006 9:15 am 
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Joined: Tue May 20, 2003 1:19 pm
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oh, didnt see it. Sorry


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