Shattered Kingdoms

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PostPosted: Wed Sep 06, 2006 3:56 am 
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Joined: Thu Jan 15, 2004 1:21 am
Posts: 688
SK Character: Delear - Maridosen
Radamanthys wrote:
Nice change. What undead would be capable of -buying- stuff from a shop? O_o


What the necromancer ordered them to.


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PostPosted: Wed Sep 06, 2006 9:24 am 
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Joined: Wed May 17, 2006 6:51 pm
Posts: 962
Location: Nowhere very fast
SK Character: I wish :(
I never even cared to try that :)


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PostPosted: Thu Sep 07, 2006 8:10 pm 
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Joined: Mon Jun 20, 2005 2:43 pm
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I've never thought of that before. Makes sense, though. Makes buying stuff for them much easier.


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PostPosted: Fri Sep 08, 2006 3:20 am 
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Joined: Sun Aug 11, 2002 10:42 am
Posts: 656
Location: Wichita, KS
How would an undead buy something? They have no mind. You should have to buy the stuff for your undead. Oh my, you have to take a few more minutes....I guess that's too bad.


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PostPosted: Fri Sep 08, 2006 3:59 am 
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Joined: Wed Dec 10, 2003 9:11 am
Posts: 905
Location: Germany
Just for the record:

Quote:
> o all b pike
A wraith buys a stout flint-tipped pike.
A diminuitive male human exclaims 'Thank you!'
Ok.



I'm not sure what the author of this thread was complaining about. It still works. Maybe you tried buying things in a dark area without giving your undead infravision?

Either way, it should be changed.


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PostPosted: Fri Sep 08, 2006 7:23 am 
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Joined: Thu Jan 15, 2004 1:21 am
Posts: 688
SK Character: Delear - Maridosen
I am glad to see this feature recovered; Now, all it remains is to see the cool scripts of some undead back to the game.

Honestly, I don't see the reason to take anything out of the game when there are infinite nice/cool things one can add instead. Maybe QQing takes place by PM's now, since I haven't seen anyone whinning about any scripts.

Anyway, enough with this waste.
Cheers.


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PostPosted: Fri Sep 08, 2006 4:04 pm 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2765
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Why doesn't AI work on animates?


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PostPosted: Fri Sep 08, 2006 5:28 pm 
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Joined: Wed Aug 07, 2002 11:54 pm
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Location: Pyrgos, Greece
Because the chance of an army of 40 wights landing 5-6 bashes/round without any cost(order lag) for the necromancer seems a little too much, don't you agree?


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PostPosted: Fri Sep 08, 2006 5:38 pm 
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Joined: Mon Sep 05, 2005 5:05 pm
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No, it makes sense to me...I'd be fine with 40+wights landing 6 bashes/round without any order lag from me.


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PostPosted: Sat Sep 09, 2006 9:54 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Im2old4u wrote:
I am glad to see this feature recovered; Now, all it remains is to see the cool scripts of some undead back to the game.

Honestly, I don't see the reason to take anything out of the game when there are infinite nice/cool things one can add instead. Maybe QQing takes place by PM's now, since I haven't seen anyone whinning about any scripts.

Nothing was changed one way or the other. The original poster was apparently just confused, probably due to darkness or some such.


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