Shattered Kingdoms

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PostPosted: Fri Oct 06, 2006 6:15 pm 
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TheCannibal wrote:
This is really a stupid argument. Every class on sk is only as good as the person who plays it.


Agreed.


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PostPosted: Fri Oct 06, 2006 10:36 pm 
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I love reading debates by players who have barely ever pkilled. Ooo they have maledictions so they R better! LOLz! Nono Sanctuary owns ahlf damage all the timeeee.

Paladins and Hellions do the exact same amount of damage in melee. Hellions, however, have one of the top 5 best spells in the game - rift - and also have access to intimidate (an absolutely sick skill although these huge newbs can't realize it). In any real group vs group fight, priests are the ones holding sanctuaries. Therefore, having sanc as a spell means nothing. In group vs group combat (aka the only time where what class you are actually matters), the important things are ease of transportation - rift -, getting the first attack - intimidate/cleave, and damage - 'dominate!' ftw.

All paladins have to their favor is locate object, and although this spell is obviously outrageously nice, it doesn't mean much against a hellion with friends.


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PostPosted: Sat Oct 07, 2006 9:36 pm 
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juggernaut wrote:
Hellion's power is in quick and massive damage dealing. A well prepared hellion should know how to achieve this, so the paladin will not have the TIME to heal affectively. You'd better focus on this scheme instead of trying to compare them with paladins as identical machines. I never lost a single duel to any paladin with Rayvorath.


Its because your n00b [REDACTED] deleted like a wimp when I GMed.


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PostPosted: Sun Oct 08, 2006 3:29 pm 
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Gilgon, paladins have holy word.


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PostPosted: Mon Oct 09, 2006 10:58 am 
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I have a feeling Holy word is going to be wtfpwnt soon :D

Hellions have the better spellset, but paladins are cooler, because Im playing one, and Algon is playing a hellion, therefore Paladin>Hellion.


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