Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Minor cosmetic tweak -- bashed doors
PostPosted: Sat Jan 06, 2007 10:59 am 
Right now, if you look direction in the direction of a bashed door you will see something to the affect of:

Quote:
> The stout wooden door is open.
You see A hallway in the inn.
An astral watcher is not too far off south from here.


When you should probably be seeing:

Quote:
> The door has been broken off its hinges.
You see A hallway in the inn.
An astral watcher is not too far off south from here.


Or in the case of broken walls:
Quote:
> This part of the wall is broken down.
You see A cave.


I know it may not seem much, but the effect is better and it adds a bit more newbie friendliness to the game, so they can see where doors/walls do exist if they have been torn down before they have gotten there.

I don't think this would be too difficult to code either (if door bashed, then display xxx message, if not then doorname is open etc).


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