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| Snares https://www.shatteredkingdoms.org/forums/viewtopic.php?f=22&t=14787 | Page 1 of 3 | 
| Author: | Kilia [ Sun Jan 21, 2007 4:14 pm ] | 
| Post subject: | Snares | 
| Quote: Snare allows the scout to set traps in a natural setting that have the ability to temporarily immobilize the hapless victim. All right. I fail to understand how roads are a 'natural' setting, since they are man-made. Whenever I walk outside of Nerina or outside teron, I can be just a room away from the gates and I'll be caught in a road-side snare. If scouts are about the wilderness, then why are they able to do this on roads? That is my question. I can just see how someone could really do some serious damage if they wanted to by putting snares on roads. I remember when I was a first-time player, I got caught in one of these on the road that follows to Halgeir and literally started freaking out, thinking I was going to be stuck there forever. I'm just curious with what everyone else thinks, and perhaps someone could give me insight as to WHY its possible. | |
| Author: | Jardek [ Sun Jan 21, 2007 4:17 pm ] | 
| Post subject: | |
| The roads aren't superhighways, Kilia. A lot of the time they're just cobbled paths (if not dirt tracks), and right nearby there's untamed wilderness. | |
| Author: | Kilia [ Sun Jan 21, 2007 4:18 pm ] | 
| Post subject: | |
| Yes, but they're STILL considered a part of man-made areas. If wilderness is nearby, then why can't scouts just be confined to it? | |
| Author: | Jardek [ Sun Jan 21, 2007 4:43 pm ] | 
| Post subject: | |
| Probably because it'd render the skill useless, and it's not too hard to believe that a trap of some kind can be manufactured outside the cities (ie: the wilderness, which roads are indeed a part of, despite being man made). | |
| Author: | Konge [ Sun Jan 21, 2007 4:59 pm ] | 
| Post subject: | |
| While I walked from Nerina to Teron just now, I got snared seven times. Some [REDACTED] scout is having fun it seems.   | |
| Author: | Jardek [ Sun Jan 21, 2007 5:46 pm ] | 
| Post subject: | |
| I would hate for some [REDACTED] scout to ruin the skill for everyone else that plays the class. Edit: I said what I meant, and I meant what I said. | |
| Author: | Adroan [ Mon Jan 22, 2007 9:54 am ] | 
| Post subject: | |
| It would make since if you could do roads and portal stones also, I mean come on, snareing a road is good fun espesaly if you catch someone or something you want to kill, I think most of the time people do it just to do it. | |
| Author: | kirina [ Mon Jan 22, 2007 11:31 am ] | 
| Post subject: | |
| What's really annoying, is when people wander round heavily travveled areas and spam train it right where it will annoy the most people. | |
| Author: | Travorn [ Mon Jan 22, 2007 5:23 pm ] | 
| Post subject: | |
| I'd still like to see some classes gain the skills to find and disable snares, especially now with the serious abundance of snares growing everywhere. | |
| Author: | Goldlantern [ Mon Jan 22, 2007 5:41 pm ] | 
| Post subject: | |
| I'd give that skill only to mercs, rogues, and scouts. | |
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