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| Halt command https://www.shatteredkingdoms.org/forums/viewtopic.php?f=22&t=15600 | Page 1 of 2 | 
| Author: | Grakus [ Fri Jun 15, 2007 10:10 pm ] | 
| Post subject: | Halt command | 
| I'd like to see a command where you type and it immediate breaks any further actions your character is going to do. For example: I type e e e e e e e e e e e e e e e and as I walk, realize I typed too many 'e's, so I type halt and afterwards all the commands I had queued are stopped. Same with typing c 'magic missile' x50 It'll finish that cast, but all the further commands entered are erased. Can we get something like this? | |
| Author: | Benzo Balrog [ Fri Jun 15, 2007 11:19 pm ] | 
| Post subject: | |
| The game only processes one command at a time. It is your client which feeds them sequentially to the game. | |
| Author: | Grakus [ Fri Jun 15, 2007 11:36 pm ] | 
| Post subject: | |
| Benzo Balrog wrote: The game only processes one command at a time.  It is your client which feeds them sequentially to the game. When I hit 'enter', it sends the command to the mud in the form of a packet. The mud receives it and keeps it in some form of buffer. The mud then executes the next command when the current one has been processed. It -should- be possible for the mud to look for the halt command and clear a character's command buffer. | |
| Author: | sleeper [ Fri Jun 15, 2007 11:38 pm ] | 
| Post subject: | |
| Its certainly possible. The better question is how much work would it take. That depends on the way the buffer is setup... sleeper | |
| Author: | phiezel [ Sat Jun 16, 2007 3:03 am ] | 
| Post subject: | |
| Simple salution, don't spam things like that. | |
| Author: | Cyra [ Sat Jun 16, 2007 3:06 am ] | 
| Post subject: | |
| Grakus wrote: Benzo Balrog wrote: The game only processes one command at a time.  It is your client which feeds them sequentially to the game. When I hit 'enter', it sends the command to the mud in the form of a packet. The mud receives it and keeps it in some form of buffer. The mud then executes the next command when the current one has been processed. It -should- be possible for the mud to look for the halt command and clear a character's command buffer. The mud only processes one command at a time. It is your client which feeds them sequentially to the game. | |
| Author: | archaicsmurf [ Sat Jun 16, 2007 9:30 am ] | 
| Post subject: | |
| More trouble than it's worth. | |
| Author: | Konge [ Sat Jun 16, 2007 3:24 pm ] | 
| Post subject: | |
| ALT + F + R = reconnect for zmud users, then it takes a second or two to enter name/PW. As good as it gets.   | |
| Author: | Benzo Balrog [ Sat Jun 16, 2007 8:15 pm ] | 
| Post subject: | |
| Grakus wrote: It -should- be possible for the mud to look for the halt command and clear a character's command buffer. It should be possible to achieve the desired result by clever client coding. | |
| Author: | Dharkk [ Sat Jun 16, 2007 9:06 pm ] | 
| Post subject: | |
| I relog, when I over spam, but I try not to alot more than I used to. Relog, is about your best bet. | |
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