| The other thread got filled with a lot of clutter so I decided to voice this idea separately from it so it won't get passed over.
 
 
 First off:
 
 Animate dead allows a necromancer to turn the corpse of a player or NPC
 into one of the walking dead. The strength and specific type of undead
 created depends upon the power of the necromancer and the skill of the dead
 person whose corpse is to be used. A necromancer may animate many undead at
 one time, but eventually their energy will run out and they will return to
 the earth. Animated dead are especially vulnerable to having their magic
 dispelled. This is NOT a resurrection spell!
 
 Five types of undead can be created based on the power of the corpse:
 skeleton - unnaturally quick and also has a chilling touch
 zombie - able to take more punishment than any other undead type
 ghoul - these undead bring down their prey with poisonous bites
 wight - a bane to populated areas their bite spreads black death
 wraith - flying swiftly across the sky with a paralyzing touch
 
 Because of the link between a necromancer and his animated dead, he will
 receive a small portion of the experience awarded from their attacks.
 
 
 Note the Bolded portion. Instead of the opponent you fight selecting the undead, why not make it so the Necro can select the undead they want to raise, and then make it the level of the corpse? Granted, of course keep the animating as it is now somewhat as in an amateur necro can't raise wights etc.
 
 As it stands now, once a necro GM's, all you really see them with is wights because they're literally the most powerful of the undead that they can summon. The others have their uses, but I feel that Necros should be able to choose their own summons, not have them chosen for them. What do you guys thinks? It would be neat to see a variation of undead taken into battle instead of a horde of wraiths..
 
 This would give them several new tactics, and a friend helped me expand on the idea to restrict it somewhat. To keep amateurs etc from raising wraiths and such, the corpses of the fallen will yield like they are now. Ie apprentice level NPC offers say zombies and skeletons, but not ghouls, wights or wraiths, GM NPCs yield all five of the undead and of course, come out as normal etc.
 
 Also, on top of this, keep the concentration costs, but kill the decay of the undead. If they're going to be fed magical energy via concentration, they shouldn't decay. (Also his idea.)
 
 I believe I initially saw this idea submitted by Gremlin, but I feel it was worth reposting.
 
 
 |