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| The "armor" spell https://www.shatteredkingdoms.org/forums/viewtopic.php?f=22&t=23021 |
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| Author: | Terrus [ Sat Sep 15, 2012 12:57 pm ] |
| Post subject: | The "armor" spell |
Quote: o Affect: 'armor' - deflection bonus to probability to dodge o Does this spell benefit classes without the "dodge" skill? |
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| Author: | Edoras [ Sat Sep 15, 2012 1:11 pm ] |
| Post subject: | Re: The "armor" spell |
Yes. While I am not sure whether it increases the chance of dodge, it does increase the chance that someone will "miss" you. |
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| Author: | ninja_ardith [ Sat Sep 15, 2012 1:24 pm ] |
| Post subject: | Re: The "armor" spell |
It's "probability to dodge", not just dodge. It affects the chance that someone will "miss". |
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| Author: | jerinx [ Sat Sep 15, 2012 1:27 pm ] |
| Post subject: | Re: The "armor" spell |
Yeah. Edoras/ardith pretty much hit it. The "dodge" it increases is not ACTUALLY the dodge skill in your skill tree. If you've ever played D&D, think D&D AC. It's the only spell in the game that affects it besides the bard's songs of protection, as far as I'm aware. |
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| Author: | ninja_ardith [ Sat Sep 15, 2012 1:28 pm ] |
| Post subject: | Re: The "armor" spell |
Aggressive and defensive stances modify it too. Though, they're not spells, so meh. |
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| Author: | Teh_Peso [ Tue Sep 18, 2012 8:55 am ] |
| Post subject: | Re: The "armor" spell |
Go team armor! |
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