Shattered Kingdoms

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 Post subject: Re: Code Update 03/25/2013 Q&A
PostPosted: Wed Mar 27, 2013 7:54 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
This is a consolidated post for everything since the last update at the end of December. Many of the items have been live for several months, including the MR change.


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 Post subject: Re: Code Update 03/25/2013 Q&A
PostPosted: Wed Mar 27, 2013 8:34 am 
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Mortal

Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
Opey wrote:
I've also noticed a few items that "exceptionally" increase an innate enchantment, as opposed to "slightly," "moderately," or "greatly".

Any more information on that sort of thing?


Short answer better than greatly. Long answer you can find out ICly what the range of exceptionally enchantment bonus is its achievable by someone with enchanting and or consecrate and enough luck/art.


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 Post subject: Re: Code Update 03/25/2013 Q&A
PostPosted: Wed Mar 27, 2013 3:11 pm 
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Mortal

Joined: Thu Oct 28, 2004 7:18 pm
Posts: 452
No questions, although I have no notion how the multi-room echo works (apart from what it does) mostly just posting to say...

Dulrik, you are awesome.

Since I returned to playing, I've noticed a ton of wonderful changes...SK just keeps getting better. I've been meaning to say so, but I'm a slacker.

emote lifts her laptop in salute to @Dulrik.

:D


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 Post subject: Re: Code Update 03/25/2013 Q&A
PostPosted: Wed Mar 27, 2013 4:24 pm 
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Mortal

Joined: Tue Feb 12, 2013 12:00 pm
Posts: 40
Hat's off. Well done on the emote/pemote changes.


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 Post subject: Re: Code Update 03/25/2013 Q&A
PostPosted: Wed Mar 27, 2013 5:11 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Yes, I apologize for the brief nature of the update notes, but that's why we have the Q&A thread. With the broadcast thing, I wasn't sure how to message it. It's the sort of language that is only understood by the staff. I guess all I should have said was that there was code work to support the new and improved Amphitheatre -- specifically that the entire stage can be seen from multiple rooms.

This system could conceivably be used in other areas too, such as the Coliseum. But for the Coliseum, it may well be better to have the entire audience in one room so that the audience can interact with each other as much as possible.


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 Post subject: Re: Code Update 03/25/2013 Q&A
PostPosted: Tue Apr 30, 2013 5:21 am 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Do you need to be resting/sleeping in order for the inn to cause your fatigue/Spirit disorientation to wear off faster? Can you just be in the inn without resting/sleeping?


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 Post subject: Re: Code Update 03/25/2013 Q&A
PostPosted: Tue Apr 30, 2013 7:33 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
It requires resting or sleeping. Looks like I forgot to make sure you'd get the inn comfort message if you had fully healed but were still working off your fatigue and disorientation.


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 Post subject: Re: Code Update 03/25/2013 Q&A
PostPosted: Tue Apr 30, 2013 3:32 pm 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Thank you for the clarification. This was an excellent code update.


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