Shattered Kingdoms

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 Post subject: Replace voodoo with utility
PostPosted: Thu Dec 04, 2014 4:50 pm 
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Mortal

Joined: Sun May 29, 2011 12:28 pm
Posts: 375
It has come to my attention that voodoo, like other forms of sniping, is tiresome.

1) Let shamans raise dead with no exp cost.
2) Let shamans 'incarnate' dead or permadead PCs as master-level NPCs.
3) Remove voodoo or make it non-lethal.

Discuss.


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 Post subject: Re: Replace voodoo with utility
PostPosted: Thu Dec 04, 2014 5:13 pm 
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Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
Anjin wrote:
It has come to my attention that voodoo, like other forms of sniping, is tiresome.

1) Let shamans raise dead with no exp cost.
2) Let shamans 'incarnate' dead or permadead PCs as master-level NPCs.
3) Remove voodoo or make it non-lethal.

Discuss.


Sadly this dead horse has already been beaten and buried.


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 Post subject: Re: Replace voodoo with utility
PostPosted: Thu Dec 04, 2014 7:41 pm 
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Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
Should get a necro over here to animate it.


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 Post subject: Re: Replace voodoo with utility
PostPosted: Thu Dec 04, 2014 10:51 pm 
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Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
TheX wrote:
Should get a necro over here to animate it.


It has been animated, holy worded, spear of faithed, and lord knows what else at this point.


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 Post subject: Re: Replace voodoo with utility
PostPosted: Fri Dec 05, 2014 5:19 am 
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Mortal

Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
Has anyone actually tried to poke it with a simple stick?


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 Post subject: Re: Replace voodoo with utility
PostPosted: Fri Dec 05, 2014 11:50 am 
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Immortal

Joined: Tue May 31, 2005 9:16 am
Posts: 1567
SK Character: NA - Inactive
LOL!!


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