Ardith, I agree with all of those points except the last, which is I think the only one related to the points I'm trying to make: That barbs should be given the option of dedicating more of their trains to HP to compensate for their innate penalties to avoidance. I also find it worth pointing out that bandalores, the barbarian's best weapon, basically don't exist in SK anymore.
ninja_ardith wrote:
While it's nice to take 0 damage from your skills showing up to block the damage, that's not the idea behind tanking. Tanking is about having massive HPs and mitigating incoming damage via defensive buffs like sanctuary and protection.
Avoidance is a -huge- part of tanking in SK, way more than in many other MMO style games. When it comes to PvE, armor class, enhanced parry, shield block and dodge are the primary mechanisms that good tanks excel at. Armor protection enchantments and defensive buffs are also very important, but they are secondary compared to the absolute necessity of avoidance. If your tanking consists just of having a high HP pool so that you don't die quickly, but you still take a lot of damage, then you're a very undesirable tank because your healers are going to burn themselves out of mana healing you very quickly, and they're not going to have time to do other things either. You're also going to chug through healing potions in combat at a much faster rate, which is also a detriment in combat and in prep-time.
I'm not saying that barbarians should be better tanks than mercs: I don't think they should be. I just really don't think that barbs are competitive at all compared to mercs, because they take more physical damage in combat and don't even have that much more max HP compared to a merc to make up for it.
I've always viewed fury's combat bonuses and specialize's combat bonuses to be roughly equal. As well, the barbarian trades off a bonus in spell resistance (protection, will, fort) for a penalty in AC: And that is in my eyes not a favorable trade, because the majority of damage that any front-liner takes will be physical, especially in PvE, and . This makes barbarians undesirable compared to mercs, which is why I think there are very very few barbarians. I would much rather have a barbarian in my group than a merc in their current state.
I'm not looking for a huge buff. I'm looking to revert a silent -nerf- that barbarians got years ago and that was never addressed.