Shattered Kingdoms

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 Post subject: Massive weapons
PostPosted: Wed Oct 05, 2016 6:01 pm 
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Joined: Thu Aug 06, 2009 2:06 pm
Posts: 128
Is there anyway we can have massive weapons show up in game AS massive weapons? Such as with identify and lore? There is often some debate on certain weapons as to whether or not they are massive and I would think that someone would likely be able to tell whether that weapon subtype is a massive weapon or not.


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 Post subject: Re: Massive weapons
PostPosted: Wed Oct 05, 2016 6:20 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Seems legit.

I've found some books in-game recently that describe the attributes and enchants of various items in the game. Maybe that would also be a solution.


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 Post subject: Re: Massive weapons
PostPosted: Fri Oct 07, 2016 5:07 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
It would be nice to see in-game or in an in-game helpfile.

For reference, however,
Dulrik wrote:
- Massive weapons are harder to parry/shield block
* Swords: bastard, greatsword, claymore, flamberge
* Axes: battle axe, double-bladed axe, great axe
* Polearms: halberd, bill, glaive, bec de corbin


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 Post subject: Re: Massive weapons
PostPosted: Sat Apr 28, 2018 2:21 pm 
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Joined: Fri Mar 16, 2018 11:20 am
Posts: 226
SK Character: Leila
Bump.

Might be making this up, but I think claymore shows up as a massive weapon with identify, but glaive definitely does not.


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 Post subject: Re: Massive weapons
PostPosted: Sat Apr 28, 2018 3:02 pm 
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Joined: Tue Jan 24, 2017 7:48 pm
Posts: 314
I just did some brief checking and it doesn't seem like whether a weapon is massive or not is part of identify or lore.

I agree, we should either get a new help file going with this information, or try to get this information into the help file for weapon types.


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