Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Open Air
PostPosted: Mon Jan 23, 2017 10:07 am 
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Mortal

Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
Since we have a staff that is up on abuse of rules an the game, can we please get charms to fly over open air again. It was origianlly stuck in thereto stop people from doing a charm fly drop, but the staff can quickly catch and handle this kind of abuse now. Opening up air zones would give us a bit more utility with dragging charms around and being of more use to groups on longer trips.


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 Post subject: Re: Open Air
PostPosted: Mon Jan 23, 2017 10:35 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8216
Location: Redwood City, California
Any kind of abuse prevention that can be written into the code, we preferably want to do that. In this situation, that means keep it as is. Having it handled by code is the most fair and allows the staff to concentrate its limited resources on making the game better by running RPs, maintaining factions, building/updating zones and policing rules that cannot be automated.


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 Post subject: Re: Open Air
PostPosted: Mon Jan 23, 2017 11:10 am 
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Mortal

Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
Can you adapt the code so only PC's are affected?


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 Post subject: Re: Open Air
PostPosted: Wed Jan 25, 2017 6:09 am 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
The game is not made better when staff runs RPs. Never has been, never will be.


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 Post subject: Re: Open Air
PostPosted: Sun Feb 19, 2017 9:38 am 
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Mortal

Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
Can we get the code amended so that only PC's are affected by the immense terror. It will allow us to take our charms to other areas and still prevent abuse of c charm rele charm drop kills.


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