Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Guardians of the Alliance & Black Hand
PostPosted: Wed Jul 22, 2020 1:22 am 
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Mortal

Joined: Tue Mar 10, 2009 5:36 pm
Posts: 321
Location: Kentucky
SK Character: Arandir
I think the only 'merged' cabal and tribunal that makes sense is MC/Legion. I don't even think Hammer and Keepers would make much sense, much less something like Druids/GoA.


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 Post subject: Re: Guardians of the Alliance & Black Hand
PostPosted: Wed Jul 22, 2020 5:09 am 
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Joined: Tue Apr 08, 2003 5:55 pm
Posts: 222
Location: CA
I think the main point is to bring back spheres of influence within a region. Bring Fist back to the Zhensh region. Or bring Druids back to the Ayamaoan region. Bring Crucible back to the northern region instead of being in the middle of the ocean. As it is now, we might as well move Fist HQ right next to Castle Morea.

Thieves guild was interesting because it shared domain with the harlequins.


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 Post subject: Re: Guardians of the Alliance & Black Hand
PostPosted: Fri Jul 31, 2020 4:30 am 
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Joined: Thu Sep 19, 2013 9:40 am
Posts: 354
BAI7l7 wrote:
I think the main point is to bring back spheres of influence within a region. Bring Fist back to the Zhensh region. Or bring Druids back to the Ayamaoan region. Bring Crucible back to the northern region instead of being in the middle of the ocean. As it is now, we might as well move Fist HQ right next to Castle Morea.

Thieves guild was interesting because it shared domain with the harlequins.

Yeah, this


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 Post subject: Re: Guardians of the Alliance & Black Hand
PostPosted: Fri Jul 31, 2020 11:11 am 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2290
Location: Rochester, NY
SK Character: Borren, Jerel
I also think the Fists should get their fat butts out of Taslamar.


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 Post subject: Re: Guardians of the Alliance & Black Hand
PostPosted: Fri Jul 31, 2020 12:55 pm 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2635
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Too late. Fists is like herpes, once you got em they are here to stay.


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 Post subject: Re: Guardians of the Alliance & Black Hand
PostPosted: Sat Aug 01, 2020 2:30 am 
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Mortal

Joined: Tue Mar 10, 2009 5:36 pm
Posts: 321
Location: Kentucky
SK Character: Arandir
I would happily take mine to ayamao and I will do whatever I can to help make that an option for people again


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 Post subject: Re: Guardians of the Alliance & Black Hand
PostPosted: Mon Aug 03, 2020 11:37 pm 
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Mortal

Joined: Tue Dec 17, 2002 11:55 am
Posts: 197
Location: Belgium
SK Character: Baduin
I agree of bringing back the Crux into mainland. it would be cool to merge with the Council of Necromancers and reuse either Krychire as HQ or the old mines (sealed) a bit to the north.

and reinstate BH or CoH in Moot, I'm down for either RP, now if we could move Crux to the North, Crux could influence more the area, leaning more into dark arts and necromancy as the old days, rather than barbaric and shamanic vibes.


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 Post subject: Re: Guardians of the Alliance & Black Hand
PostPosted: Sat Aug 08, 2020 7:00 pm 
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Joined: Sat Apr 02, 2011 12:03 pm
Posts: 148
Yeah, what happened with those mines? I distinctly remember those.


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 Post subject: Re: Guardians of the Alliance & Black Hand
PostPosted: Sat Aug 08, 2020 7:55 pm 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2635
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
They are mostly still there. Teleported into there sometime ago. Just the entrance is gone.


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