Shattered Kingdoms
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Weapon Subtype Discussion.
https://www.shatteredkingdoms.org/forums/viewtopic.php?f=22&t=26823
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Author:  Edoras [ Tue Feb 23, 2021 6:14 am ]
Post subject:  Re: Weapon Subtype Discussion.

So still this then is my guess.

Author:  archaicsmurf [ Tue Feb 23, 2021 6:16 am ]
Post subject:  Re: Weapon Subtype Discussion.

Sounds like there may be a bug here.

Author:  TacoRobot [ Tue Feb 23, 2021 6:16 am ]
Post subject:  Re: Weapon Subtype Discussion.

I think that specific bug has actually gotten worse.

Author:  jreid_1985 [ Tue Feb 23, 2021 10:44 am ]
Post subject:  Re: Weapon Subtype Discussion.

A little hazy on the old formula for speed stacking so feel free to make corrections. I thought it was passive speed boost [fury -8 > added speed -5 > haste source -herb-3]

It sounds like innate+added speed stack just fine, but adding a haste source that exceeds the added runes is cancelling out both innate and added speed.

I have not tested this though, just a theory.

Edit: I've been told that haste sources do not stack with added runes, but still stack with innate.


I was thinking today on the Subtypes. With massives, there really isn't a trade-off. They are simply too good to pass up.
What if certain subtypes were a counter to massives? Either by cancelling out the bypass bonus to shieldblock/parry or boosting those abilities when wielding those subtypes. This would provide new defensive options while still allowing people to have their offensive massive if they prefer it.

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