Shattered Kingdoms

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 Post subject: Dark Alignment Support Group
PostPosted: Sat Sep 17, 2022 9:40 am 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2765
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Topic made to split from motd thread to discuss builder options not including ki straps.

Random thoughts/

Change tribal grounds necromancer material darkness armor from ink to water.

Remove lighty only zapping from ring of miracles.

Blade of infinite darkness comparable to daemon's bane. Give it a hellion script.

Add a suit comparable to white silver armor in infernal planes that is darky only. (Or) change shadowy leather to darky only and add magical vestment script for entire suit when worn.

GGI vault loot, add inside comparable darky only items. Mana regen necklace for emp favor, an mana, hp, pe regen item when under the affects of war path, ect.

Soul piercer in frozen wastes change subtype from curved dagger to kama.

Void energy armor in void temple add darky only zappy to current suit.

Give shadow dragon in Iron citadel an adamantite negative attack kama to protect.

Make mind-killer darky zappy only.

Change ring of fytryks and cone of attuning to actually put fytryks under charm and make it an order able NPC or at least the ability to invite into group and have it join.

Add a necklace in necropolis sewers that casts understanding on a barbarian when successful berserk.

Change pain stick and psi rod to darky only and change innate mr runes to normal weapons runes? Acc, dam, spd.

Remove lighty only on azure sphere and caduceus stave.

Make Sickles that sessprian ghouls use darky only and change material to diamond.

Change the traveling hellion with his unholy steed NPC armor material to diamond/energy and darky only. Change jewlery runes to something better as well.

Remove lighty only zappy on sophus bracers and belts.

/end random thoughts. (For now)


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 Post subject: Re: Dark Alignment Support Group
PostPosted: Sat Sep 17, 2022 11:24 am 
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Joined: Sun Nov 13, 2016 11:31 am
Posts: 240
I think the only thing that can hope to balance out the Fist vs all the darkies is if we add some darkie-only final strike wands or scripts (that don't kill the user, just the target).

As we've seen at least twice now, even that might not be enough, as a Fist paladin can easily survive a final strike.


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 Post subject: Re: Dark Alignment Support Group
PostPosted: Sat Sep 17, 2022 2:52 pm 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2765
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Erroneous! My elf hammer paladin survived it.


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 Post subject: Re: Dark Alignment Support Group
PostPosted: Mon Sep 19, 2022 11:33 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1081
Location: DC
my kingdom for wands of OP wither

some of that seems like a lot... but shoot IDK


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 Post subject: Re: Dark Alignment Support Group
PostPosted: Sun Jun 04, 2023 8:45 am 
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Joined: Fri Jun 02, 2023 10:07 pm
Posts: 5
Smaller things too like remove the auto release timer from animated/controlled undead.


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