Shattered Kingdoms

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How could "Spell ward" be altered.
It is fine, it should stay the same 71%  71%  [ 10 ]
It should work like stone skin *(explanation follows) 14%  14%  [ 2 ]
It should buff fort/refl/will 14%  14%  [ 2 ]
it should greatly buff one save 0%  0%  [ 0 ]
wert option 0%  0%  [ 0 ]
Total votes : 14
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 Post subject: Spell ward revamp
PostPosted: Tue Dec 11, 2012 5:12 am 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1082
Location: Hugging a tree
SK Character: Imolth
Given the changes in the enchanting system and the amount of usefulness of the spell currently, I would like to see a change in the way this spell works.


*It has the chance to completely absorb magical attacks(spells) based on the level of the caster/level of the spell used/level of casted spell;
for example it would negate one finger of death spell and two cause lights or negate ten cause lights, etc.


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 Post subject: Re: Spell ward revamp
PostPosted: Tue Dec 11, 2012 6:15 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Or it could just raise MR like always because spellward is still needed unless you want to drive yourself into insanity enchanting for MR.


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