Shattered Kingdoms

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When do you decide on a faith for priest, paladin, or hellion
At character concept 67%  67%  [ 36 ]
At creation 6%  6%  [ 3 ]
While playing 22%  22%  [ 12 ]
Don't ever play any of those classes 6%  6%  [ 3 ]
Total votes : 54
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 Post subject: Priest / Paladin / Hellion - When do you chose your god?
PostPosted: Sun Sep 19, 2010 7:10 am 
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Joined: Thu Feb 28, 2002 4:00 pm
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Location: The great white north
Given my "dead faiths" topic and Jennbo's response of letting RP guide the character, I got curious.

When you make a character who will be required to follow a god, when do you select who you will follow?


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PostPosted: Sun Sep 19, 2010 8:34 am 
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I generally build my priests/paladins/hellions around symbol stats and what sacred armor is more readily available at the time.


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PostPosted: Sun Sep 19, 2010 11:21 am 
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Joined: Fri Nov 26, 2004 1:03 pm
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Location: pyrathia
I pick my priest with a church and basic idea.

Having said that, when I first rolled my current priest I was undecided between two churches and ended up being recruited into a third church by someone I ran into. So the RP greatly changed my priest and has killed my original concept and he is no longer the priest I had in mind when I rolled him.


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PostPosted: Sun Sep 19, 2010 1:23 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
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What the heck is the temporal difference between concept and creation?

Personally, I avoid faiths that I know are being supervised by [REDACTED] bags.

I've learned not to pick dead faiths unless I have the immortal patron on YIM.


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PostPosted: Sun Sep 19, 2010 8:16 pm 
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Joined: Thu Dec 22, 2005 7:27 am
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Location: Hiding
For a hellion, I'll always go Sargas.

For a Paladin, I'll nearly always go Alshain.


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PostPosted: Mon Sep 20, 2010 10:22 am 
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Joined: Wed Mar 25, 2009 10:11 am
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I'll know what aura right away, and unless it's a thubanite, I generally roleplay checking out different churches, speaking with different priests, and choose whatever one gave off the best vibe.

Sometimes my character will have a history with one god or another, perhaps her family worshipped Dulrik, so I may lean towards them, but if she ends up joining another church, then I get the option of her going through arguments with her family outside the realms, which may make her grow as a person, or it may have the opposite effect.

But with Thubanites, I'll know at character concept if it'll be one.


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PostPosted: Mon Sep 20, 2010 12:54 pm 
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Joined: Fri Aug 01, 2008 5:52 am
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Location: In my head
SK Character: Phreya, Kouin, Nosephthyki
Of the various priests I have played most of them were created with the religion in mind and then the personality stemming from or in conjunction with that.

Thyki was a whole bundle together though. She came from a dream I had.


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PostPosted: Mon Sep 20, 2010 3:01 pm 
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After players learn about religious spells, I'm fairly sure there's at least a shortlist at creation.

If for no other reason than aura.


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PostPosted: Thu Sep 23, 2010 1:31 pm 
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Joined: Wed May 17, 2006 6:51 pm
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Location: Nowhere very fast
SK Character: I wish :(
Laechlyn wrote:
I generally build my priests/paladins/hellions around symbol stats and what sacred armor is more readily available at the time.


Same.


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PostPosted: Thu Dec 02, 2010 8:11 pm 
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Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
I tried letting experience guide my priest - once. The way religious induction works, that was just a train-wreck. IMO, most players just aren't interested in this kind of roleplay, and that includes high priests.

Besides, my preference is for characters with a strong point of view. And while a seeker can come to be a zealot, it's easier to start the zealotry from the beginning. You don't want your character's IC choices to lead to a character you don't OOCly enjoy.


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