Shattered Kingdoms

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 Post subject: Re: Symbols, an idea
PostPosted: Sun Feb 20, 2011 11:02 pm 
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Sakhul wrote:
Promoting player interaction is a wonderful thing, however there are many religions which quite simply lack clergy and that makes it extremely difficult for some players to obtain their symbols. Which is why something should be done to rectify that, possibly something that doesn't ruin the original idea of promoting player interaction, simply expanding it so that players may interact with others and not only priests of their church in order to gain a symbol.


If a religion is regularly short of priests, there's a more fundamental problem with the religion than lack of symbols. It needs concept or mechanics development to be more appealing. We've seen modest shifts, such as a minor focus area switch or an edict change, that were quite significant without being a retcon problem.

The idea of priests acting for multiple gods is not consistent with the class concept. There are faiths of the same aura that would naturally be in conflict, at least at some level. NPC generation of symbols is better than this alternative.


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 Post subject: Re: Symbols, an idea
PostPosted: Thu Feb 24, 2011 4:46 pm 
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evena wrote:
what does that have to do with race, though?


Religion is ALL about race, gosh! Watch the news!


:o


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 Post subject: Re: Symbols, an idea
PostPosted: Fri Feb 25, 2011 11:35 am 
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I'm not sure if this has been suggested, but perhaps one way to help get holy symbols out without giving the ability to a NPC is for there to be some incredibly rare magical device (staff, wand, scroll...) that the deity has left behind that contains a holy symbol charge. It would still need a favored follower to use it, and it would still require actual person to person interaction, but would help out those faiths without any active priests, and avoid having to truly give the spell to another class.


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 Post subject: Re: Symbols, an idea
PostPosted: Fri Feb 25, 2011 11:55 am 
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How about a quest to get a symbol?

Each religion could have its own quest!


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 Post subject: Re: Symbols, an idea
PostPosted: Fri Feb 25, 2011 12:44 pm 
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Each could have the same quest:

Find a friend.
Help them level a priest to like, apprentice.
Help them get favor.

profit


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 Post subject: Re: Symbols, an idea
PostPosted: Fri Feb 25, 2011 9:29 pm 
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I might not have a character currently Grep, but I can still PK you.

:devil:


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 Post subject: Re: Symbols, an idea
PostPosted: Fri Feb 25, 2011 10:08 pm 
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Man, this summer, Pensacola, you gonn' git ganked.


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 Post subject: Re: Symbols, an idea
PostPosted: Tue Mar 22, 2011 10:45 pm 
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Teh_Peso wrote:
Dulrik wrote:
We took those out on purpose. If you want a symbol, you must interact with another player.

yeah, when we had a 50-60 playerbase on average.


Sorry to go off topic but...
When was there a player base like that and what the heck happened?


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 Post subject: Re: Symbols, an idea
PostPosted: Wed Mar 23, 2011 3:17 am 
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You can see a log in the favorite quotes thread of an old who list. (I think 52) it's from 2001. Probably started dropping off in a serious way between 2003-2004.

As to what happened? WoW and it's kindred graphic MMOs.


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 Post subject: Re: Symbols, an idea
PostPosted: Wed Mar 23, 2011 3:40 am 
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evena wrote:
You can see a log in the favorite quotes thread of an old who list. (I think 52) it's from 2001. Probably started dropping off in a serious way between 2003-2004.

As to what happened? WoW and it's kindred graphic MMOs.


complexd, no matter what answer grep gives you, this is the real one.


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