Shattered Kingdoms

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 Post subject: mergh
PostPosted: Thu Feb 21, 2013 10:26 am 
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Joined: Tue May 24, 2011 5:07 pm
Posts: 499
Location: Alera
Quote:
A dark stone room dominated by a massive fountain
Set atop a large lightly raised pedestal bathed from its underside in
red light, a spouting black fountain dominates the room. The same grey
speckled stone that formed the area around you continues to do so, except
for the etched dull obsidian that makes up the fountain. Gouts of water
fire towards the ceiling before landing with a splash, half in the basin and
half in the floor. If examined closely the spillwater can be seen carrying
loosened dry algae along with the water into the base of the fountain.
Obvious exits: n e s w nw ne sw se
The severed finger of a dwarven acolyte is here.
A massive fountain is here spraying water, lit with an eerie red glow, high into the air.
(Charmed) A silver-winged pegasus stands here looking majestic.
A dwarven acolyte is mortally wounded.
A dark-skinned dwarven acolyte is here.
A dark-skinned dwarven acolyte is here.
A dark-skinned dwarven acolyte is here.

[HP: 25][ME: 76][PE: 64][4am]

A dwarven acolyte is mortally wounded, and will die soon, if not aided.

[HP: 25][ME: 76][PE: 64][4am]
kill acol
You slash a dwarven acolyte's chest. A dwarven acolyte falls on his knees and collapses.
A dwarven acolyte is DEAD!!
>>>DEAD<<<
A dwarven acolyte's finger is skillfully severed from his hand.
You get a single gold coin from a corpse of a dwarven acolyte.
You get 5 silver coins from a corpse of a dwarven acolyte.
You get 3 copper coins from a corpse of a dwarven acolyte.
You junk a corpse of a dwarven acolyte.

[HP: 25][ME: 76][PE: 64][4am]
l

A dwarven acolyte utters the words, 'pabraw'.
You scream in agony as your body is shredded! Everything goes dark...
You have been KILLED!!


:evil: So, killing him let him cast the spell he'd attempted casting before getting his teeth kicked in. Is this supposed to happen?


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 Post subject: Re: mergh
PostPosted: Thu Feb 21, 2013 11:32 am 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
This is a bug.


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 Post subject: Re: mergh
PostPosted: Thu Feb 21, 2013 12:13 pm 
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Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Some of these acolytes are in groups, and I'm not entirely sure that it would show the second one in combat since they're behind each other in formation -- in other words, the fact that there is no "is fighting YOU!" message isn't totally indicative that a second one was not concentrating the entire time.

My first guess is that you succumbed to the damage of a second acolyte's casting right after you killed the first.


EDIT: Wow. Triple negative.


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 Post subject: Re: mergh
PostPosted: Thu Feb 21, 2013 2:12 pm 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Nightwing wrote:
Some of these acolytes are in groups, and I'm not entirely sure that it would show the second one in combat since they're behind each other in formation -- in other words, the fact that there is no "is fighting YOU!" message isn't totally indicative that a second one was not concentrating the entire time.

My first guess is that you succumbed to the damage of a second acolyte's casting right after you killed the first.


EDIT: Wow. Triple negative.

This is my likely response too. Those NPCs do have formations and you would have to provide a longer log to show if there were concentration messages for any and all of those in that room.


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 Post subject: Re: mergh
PostPosted: Thu Feb 21, 2013 2:57 pm 
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Joined: Tue May 24, 2011 5:07 pm
Posts: 499
Location: Alera
Yep, Nightwing is right. I didn't notice during the fight, but after looking at the log just now, I noticed that when I looked halfway through the fight, there was one acolyte not engaged in combat between the two listed that were. Later on in the fight, an acolyte begins casting right after I had tripped the one in front of me, and the other one was already incapacitated.

So, yep. I can't brain, I have dumb. Thanks for the help! :)


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 Post subject: Re: mergh
PostPosted: Thu Feb 21, 2013 4:41 pm 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
I still stand by my comment. Since, in a group, even if you aren't fighting yourself, you can't flee, then you are actively engaged in combat with your group. If you are a part of a group that is in combat with someone, it should show for them that you are fighting them. That's why I felt so confident to say that it's a bug. Either the acolyte died and then cast, or a dwarven acolyte was in the group that was in combat with Trooper, but wasn't showing that he was in combat himself.

TL;DR It's a bug that the acolyte wasn't listed as ...is fighting YOU!


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 Post subject: Re: mergh
PostPosted: Sun Feb 24, 2013 1:55 am 
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Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Please stop dying to priest NPCs :)


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